HarmonyOS跨设备屏幕镜像开发小知识

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Jack20 发表于 2026/06/19 23:35:16 2026/06/19
【摘要】 小知识前面聊了分布式窗口,那是"窗口级"的投射。但有时候我们需要更彻底的方案——把整个屏幕都镜像过去。想象这样一个场景:你在做产品演示,需要把手机上的操作实时展示给会议室里的人看。用分布式窗口?太麻烦了,每个应用都要单独配置。这时候分布式屏幕镜像就派上用场了——一键把整个手机屏幕镜像到大屏,所见即所得。或者你在玩游戏,想在电视的大屏幕上玩,但手机还要当手柄用。这时候就需要屏幕镜像+输入分离...

小知识

前面聊了分布式窗口,那是"窗口级"的投射。但有时候我们需要更彻底的方案——把整个屏幕都镜像过去。

想象这样一个场景:你在做产品演示,需要把手机上的操作实时展示给会议室里的人看。用分布式窗口?太麻烦了,每个应用都要单独配置。这时候分布式屏幕镜像就派上用场了——一键把整个手机屏幕镜像到大屏,所见即所得。

或者你在玩游戏,想在电视的大屏幕上玩,但手机还要当手柄用。这时候就需要屏幕镜像+输入分离——画面投射到电视,但触摸操作还在手机上处理。

分布式屏幕镜像是HarmonyOS分布式能力的"核武器"——威力大,但也要慎用。它会把整个屏幕的内容都传输过去,数据量大、延迟敏感,对网络要求高。但用对了场景,体验提升是立竿见影的。

核心原理

屏幕镜像架构

分布式屏幕镜像涉及以下几个核心模块:

  1. ScreenCapture:屏幕捕获模块,负责截取屏幕内容
  2. ScreenEncoder:屏幕编码模块,负责视频编码压缩
  3. ScreenTransport:屏幕传输模块,负责网络传输
  4. ScreenDecoder:屏幕解码模块,在目标设备解码
  5. ScreenRender:屏幕渲染模块,在目标设备显示
    图片.png

镜像模式分类

分布式屏幕支持多种镜像模式:

1. 纯镜像模式:完全复制源屏幕,包括所有内容和交互
2. 扩展屏模式:目标设备作为扩展显示器,可以显示不同内容
3. 演示模式:只传输画面,输入事件在源设备处理
4. 协作模式:双向同步,两端都可以操作

性能关键指标

屏幕镜像对性能要求极高,关键指标包括:

  • 帧率:至少30fps,流畅需要60fps
  • 延迟:端到端延迟应控制在100ms以内
  • 码率:根据分辨率和网络动态调整
  • 分辨率:支持动态调整以适应网络状况

代码实战

示例一:基础屏幕镜像

这是最基础的屏幕镜像实现,将手机屏幕完整镜像到电视。

// DistributedScreenMirror.ets
import screenCapture from '@ohos.screenCapture';
import image from '@ohos.multimedia.image';
import deviceManager from '@ohos.distributedDeviceManager';
import distributedScreen from '@ohos.distributedScreen';

export class DistributedScreenMirror {
    private context: common.UIAbilityContext;
    private deviceManager: deviceManager.DeviceManager | null = null;
    
    // 屏幕捕获实例
    private capture: screenCapture.ScreenCapture | null = null;
    
    // 屏幕镜像会话
    private mirrorSession: distributedScreen.MirrorSession | null = null;
    
    // 镜像状态
    private mirrorState: MirrorState = {
        isMirroring: false,
        targetDeviceId: '',
        frameRate: 30,
        bitrate: 4000000,
        resolution: { width: 1920, height: 1080 }
    };

    constructor(context: common.UIAbilityContext) {
        this.context = context;
    }

    // 初始化
    async initialize(): Promise<void> {
        console.info('[ScreenMirror] Initializing...');
        
        try {
            // 初始化设备管理器
            this.deviceManager = deviceManager.createDeviceManager(
                this.context.applicationInfo.name
            );
            
            // 初始化屏幕捕获
            await this.initScreenCapture();
            
            console.info('[ScreenMirror] Initialized');
        } catch (error) {
            console.error('[ScreenMirror] Init failed:', error);
            throw error;
        }
    }

    // 初始化屏幕捕获
    private async initScreenCapture(): Promise<void> {
        // 获取主显示器信息
        const displayInfo = await this.getMainDisplayInfo();
        
        // 创建屏幕捕获配置
        const captureConfig: screenCapture.CaptureConfig = {
            // 捕获区域:整个屏幕
            captureRect: {
                left: 0,
                top: 0,
                width: displayInfo.width,
                height: displayInfo.height
            },
            // 捕获参数
            captureParam: {
                // 数据格式:RGBA
                pixelFormat: image.PixelMapFormat.RGBA_8888,
                // 帧率
                frameRate: this.mirrorState.frameRate
            }
        };
        
        // 创建屏幕捕获实例
        this.capture = await screenCapture.createScreenCapture(captureConfig);
        
        console.info('[ScreenMirror] Screen capture created');
    }

    // 开始屏幕镜像
    async startMirror(targetDeviceId: string, options?: MirrorOptions): Promise<boolean> {
        console.info('[ScreenMirror] Starting mirror to:', targetDeviceId);
        
        if (this.mirrorState.isMirroring) {
            console.warn('[ScreenMirror] Already mirroring');
            return false;
        }
        
        try {
            // 检查目标设备是否在线
            if (!await this.checkDeviceOnline(targetDeviceId)) {
                console.error('[ScreenMirror] Target device offline');
                return false;
            }
            
            // 获取目标设备显示信息
            const targetDisplay = await this.getTargetDisplayInfo(targetDeviceId);
            
            // 创建镜像配置
            const mirrorConfig: distributedScreen.MirrorConfig = {
                targetDeviceId: targetDeviceId,
                
                // 镜像模式
                mode: options?.mode || distributedScreen.MirrorMode.MIRROR_FULL,
                
                // 编码配置
                encoding: {
                    codec: options?.codec || 'h264',
                    bitrate: options?.bitrate || this.calculateOptimalBitrate(targetDisplay),
                    frameRate: options?.frameRate || 30,
                    keyFrameInterval: 2,  // 每2秒一个关键帧
                    profile: 'high'       // H.264 High Profile
                },
                
                // 分辨率配置
                resolution: {
                    width: targetDisplay.width,
                    height: targetDisplay.height,
                    scaleMode: 'fit'  // 保持比例适配
                },
                
                // 传输配置
                transport: {
                    protocol: 'udp',     // UDP协议,低延迟
                    bufferSize: 1024 * 1024,  // 1MB缓冲区
                    retryCount: 3,       // 重试次数
                    timeout: 5000        // 超时时间
                },
                
                // 输入配置
                input: {
                    routeToSource: options?.routeInputToSource ?? true,  // 输入路由到源设备
                    enableRemoteControl: options?.enableRemoteControl ?? false
                }
            };
            
            // 创建镜像会话
            this.mirrorSession = await distributedScreen.createMirrorSession(mirrorConfig);
            
            // 设置事件监听
            this.setupMirrorListeners();
            
            // 启动屏幕捕获
            await this.capture?.startCapture();
            
            // 开始镜像传输
            await this.mirrorSession.start();
            
            // 更新状态
            this.mirrorState.isMirroring = true;
            this.mirrorState.targetDeviceId = targetDeviceId;
            
            console.info('[ScreenMirror] Mirror started');
            return true;
        } catch (error) {
            console.error('[ScreenMirror] Start failed:', error);
            return false;
        }
    }

    // 设置镜像监听器
    private setupMirrorListeners(): void {
        if (!this.mirrorSession) return;
        
        // 监听连接状态
        this.mirrorSession.on('connectionState', (state: distributedScreen.ConnectionState) => {
            console.info('[ScreenMirror] Connection state:', state);
            
            switch (state) {
                case distributedScreen.ConnectionState.CONNECTED:
                    this.onMirrorConnected();
                    break;
                case distributedScreen.ConnectionState.DISCONNECTED:
                    this.onMirrorDisconnected();
                    break;
                case distributedScreen.ConnectionState.ERROR:
                    this.onMirrorError();
                    break;
            }
        });
        
        // 监听性能指标
        this.mirrorSession.on('performanceMetrics', (metrics: PerformanceMetrics) => {
            this.handlePerformanceMetrics(metrics);
        });
        
        // 监听远程输入事件
        this.mirrorSession.on('remoteInput', (event: InputEvent) => {
            this.handleRemoteInput(event);
        });
        
        // 监听网络状态变化
        this.mirrorSession.on('networkChange', (networkInfo: NetworkInfo) => {
            this.handleNetworkChange(networkInfo);
        });
    }

    // 镜像连接成功
    private onMirrorConnected(): void {
        console.info('[ScreenMirror] Mirror connected');
        
        // 开始捕获帧并发送
        this.startFrameCapture();
    }

    // 镜像断开连接
    private onMirrorDisconnected(): void {
        console.info('[ScreenMirror] Mirror disconnected');
        
        this.mirrorState.isMirroring = false;
        this.stopFrameCapture();
    }

    // 镜像错误
    private onMirrorError(): void {
        console.error('[ScreenMirror] Mirror error');
        
        // 尝试重连
        this.retryMirror();
    }

    // 开始帧捕获
    private startFrameCapture(): void {
        if (!this.capture || !this.mirrorSession) return;
        
        // 设置帧回调
        this.capture.on('frameAvailable', async (pixelMap: image.PixelMap) => {
            try {
                // 发送帧到镜像会话
                await this.mirrorSession?.sendFrame(pixelMap);
            } catch (error) {
                console.error('[ScreenMirror] Send frame failed:', error);
            }
        });
    }

    // 停止帧捕获
    private stopFrameCapture(): void {
        this.capture?.off('frameAvailable');
    }

    // 处理性能指标
    private handlePerformanceMetrics(metrics: PerformanceMetrics): void {
        console.info('[ScreenMirror] FPS:', metrics.fps, 
            ', Latency:', metrics.latency, 'ms',
            ', Bitrate:', metrics.bitrate / 1000, 'kbps');
        
        // 根据性能动态调整参数
        if (metrics.fps < 20) {
            // 帧率过低,降低分辨率或码率
            this.adjustEncodingForBetterPerformance();
        } else if (metrics.latency > 150) {
            // 延迟过高,降低码率
            this.adjustBitrate(metrics.bitrate * 0.8);
        }
    }

    // 处理远程输入
    private handleRemoteInput(event: InputEvent): void {
        console.info('[ScreenMirror] Remote input:', event.type);
        
        // 根据配置决定是否转发到源设备
        if (this.mirrorState.routeInputToSource) {
            this.forwardInputToSource(event);
        }
    }

    // 处理网络变化
    private handleNetworkChange(networkInfo: NetworkInfo): void {
        console.info('[ScreenMirror] Network changed, bandwidth:', networkInfo.bandwidth);
        
        // 根据网络带宽调整码率
        const newBitrate = this.calculateBitrateForBandwidth(networkInfo.bandwidth);
        this.adjustBitrate(newBitrate);
    }

    // 调整编码参数以提升性能
    private async adjustEncodingForBetterPerformance(): Promise<void> {
        if (!this.mirrorSession) return;
        
        // 降低分辨率
        const newResolution = {
            width: this.mirrorState.resolution.width * 0.8,
            height: this.mirrorState.resolution.height * 0.8
        };
        
        await this.mirrorSession.updateConfig({
            resolution: newResolution
        });
        
        this.mirrorState.resolution = newResolution;
        console.info('[ScreenMirror] Resolution adjusted to:', newResolution);
    }

    // 调整码率
    private async adjustBitrate(newBitrate: number): Promise<void> {
        if (!this.mirrorSession) return;
        
        await this.mirrorSession.updateConfig({
            encoding: {
                bitrate: newBitrate
            }
        });
        
        this.mirrorState.bitrate = newBitrate;
        console.info('[ScreenMirror] Bitrate adjusted to:', newBitrate);
    }

    // 计算最优码率
    private calculateOptimalBitrate(display: DisplayInfo): number {
        // 基于分辨率和帧率计算
        const pixels = display.width * display.height;
        const baseBitrate = pixels * this.mirrorState.frameRate * 0.1;  // 经验系数
        
        // 限制在合理范围
        return Math.min(Math.max(baseBitrate, 1000000), 10000000);  // 1-10Mbps
    }

    // 根据带宽计算码率
    private calculateBitrateForBandwidth(bandwidth: number): number {
        // 留出20%余量
        return bandwidth * 0.8;
    }

    // 转发输入到源设备
    private forwardInputToSource(event: InputEvent): void {
        // 实际实现需要派发输入事件
        console.info('[ScreenMirror] Forwarding input to source');
    }

    // 重试镜像
    private async retryMirror(): Promise<void> {
        console.info('[ScreenMirror] Retrying mirror...');
        
        await this.stopMirror();
        
        // 等待3秒后重试
        setTimeout(async () => {
            await this.startMirror(this.mirrorState.targetDeviceId);
        }, 3000);
    }

    // 停止屏幕镜像
    async stopMirror(): Promise<void> {
        console.info('[ScreenMirror] Stopping mirror');
        
        if (!this.mirrorState.isMirroring) return;
        
        try {
            // 停止帧捕获
            this.stopFrameCapture();
            
            // 停止屏幕捕获
            await this.capture?.stopCapture();
            
            // 停止镜像会话
            await this.mirrorSession?.stop();
            this.mirrorSession = null;
            
            // 更新状态
            this.mirrorState.isMirroring = false;
            
            console.info('[ScreenMirror] Mirror stopped');
        } catch (error) {
            console.error('[ScreenMirror] Stop failed:', error);
        }
    }

    // 检查设备是否在线
    private async checkDeviceOnline(deviceId: string): Promise<boolean> {
        if (!this.deviceManager) return false;
        
        const devices = this.deviceManager.getTrustedDeviceListSync();
        return devices.some(d => 
            d.deviceId === deviceId && 
            d.deviceState === deviceManager.DeviceState.ONLINE
        );
    }

    // 获取主显示器信息
    private async getMainDisplayInfo(): Promise<DisplayInfo> {
        // 实际实现需要调用display API
        return { width: 1080, height: 2340, density: 3.0 };
    }

    // 获取目标设备显示信息
    private async getTargetDisplayInfo(deviceId: string): Promise<DisplayInfo> {
        // 实际实现需要查询远程设备
        return { width: 1920, height: 1080, density: 1.0 };
    }

    // 销毁
    destroy(): void {
        this.stopMirror();
        
        if (this.capture) {
            screenCapture.releaseScreenCapture(this.capture);
            this.capture = null;
        }
        
        if (this.deviceManager) {
            deviceManager.releaseDeviceManager(this.deviceManager);
            this.deviceManager = null;
        }
    }
}

// 接口定义
interface MirrorState {
    isMirroring: boolean;
    targetDeviceId: string;
    frameRate: number;
    bitrate: number;
    resolution: { width: number; height: number };
}

interface MirrorOptions {
    mode?: distributedScreen.MirrorMode;
    codec?: string;
    bitrate?: number;
    frameRate?: number;
    routeInputToSource?: boolean;
    enableRemoteControl?: boolean;
}

interface DisplayInfo {
    width: number;
    height: number;
    density: number;
}

interface PerformanceMetrics {
    fps: number;
    latency: number;
    bitrate: number;
    packetLoss: number;
}

interface InputEvent {
    type: string;
    data: any;
    timestamp: number;
}

interface NetworkInfo {
    bandwidth: number;
    latency: number;
    quality: 'excellent' | 'good' | 'fair' | 'poor';
}

示例二:多屏镜像与切换

支持同时镜像到多个设备,并可以在设备间切换。

// MultiScreenMirror.ets
import distributedScreen from '@ohos.distributedScreen';

export class MultiScreenMirror {
    // 活跃的镜像会话
    private activeMirrors: Map<string, distributedScreen.MirrorSession> = new Map();
    
    // 主镜像设备
    private primaryDeviceId: string = '';
    
    // 屏幕捕获(共享)
    private capture: screenCapture.ScreenCapture | null = null;
    
    // 帧分发器
    private frameDispatcher: FrameDispatcher | null = null;

    // 镜像到多个设备
    async mirrorToMultiple(
        targetDevices: string[], 
        options?: MultiMirrorOptions
    ): Promise<Map<string, boolean>> {
        console.info('[MultiMirror] Mirroring to', targetDevices.length, 'devices');
        
        const results = new Map<string, boolean>();
        
        // 初始化共享的屏幕捕获
        await this.initSharedCapture();
        
        // 初始化帧分发器
        this.frameDispatcher = new FrameDispatcher(this.capture!);
        
        // 并行创建镜像会话
        const promises = targetDevices.map(async (deviceId) => {
            try {
                const session = await this.createMirrorSession(deviceId, options);
                this.activeMirrors.set(deviceId, session);
                
                // 注册到帧分发器
                this.frameDispatcher?.addTarget(deviceId, session);
                
                results.set(deviceId, true);
            } catch (error) {
                console.error('[MultiMirror] Failed for device:', deviceId, error);
                results.set(deviceId, false);
            }
        });
        
        await Promise.all(promises);
        
        // 设置第一个成功的设备为主设备
        for (const [deviceId, success] of results) {
            if (success) {
                this.primaryDeviceId = deviceId;
                break;
            }
        }
        
        // 开始帧分发
        this.frameDispatcher?.start();
        
        return results;
    }

    // 创建镜像会话
    private async createMirrorSession(
        deviceId: string, 
        options?: MultiMirrorOptions
    ): Promise<distributedScreen.MirrorSession> {
        const displayInfo = await this.getTargetDisplayInfo(deviceId);
        
        const config: distributedScreen.MirrorConfig = {
            targetDeviceId: deviceId,
            mode: distributedScreen.MirrorMode.MIRROR_FULL,
            encoding: {
                codec: 'h264',
                bitrate: options?.bitrate || this.calculateBitrate(displayInfo),
                frameRate: 30
            },
            resolution: {
                width: displayInfo.width,
                height: displayInfo.height
            }
        };
        
        const session = await distributedScreen.createMirrorSession(config);
        await session.start();
        
        return session;
    }

    // 切换主设备
    async switchPrimaryDevice(newPrimaryId: string): Promise<boolean> {
        console.info('[MultiMirror] Switching primary to:', newPrimaryId);
        
        if (!this.activeMirrors.has(newPrimaryId)) {
            console.error('[MultiMirror] Device not in active mirrors');
            return false;
        }
        
        // 更新主设备
        const oldPrimary = this.primaryDeviceId;
        this.primaryDeviceId = newPrimaryId;
        
        // 通知帧分发器优先级变化
        this.frameDispatcher?.setPriority(newPrimaryId, 'high');
        if (oldPrimary) {
            this.frameDispatcher?.setPriority(oldPrimary, 'normal');
        }
        
        return true;
    }

    // 添加新的镜像目标
    async addTargetDevice(deviceId: string): Promise<boolean> {
        console.info('[MultiMirror] Adding target:', deviceId);
        
        if (this.activeMirrors.has(deviceId)) {
            console.warn('[MultiMirror] Device already in mirrors');
            return false;
        }
        
        try {
            const session = await this.createMirrorSession(deviceId);
            this.activeMirrors.set(deviceId, session);
            this.frameDispatcher?.addTarget(deviceId, session);
            
            return true;
        } catch (error) {
            console.error('[MultiMirror] Add failed:', error);
            return false;
        }
    }

    // 移除镜像目标
    async removeTargetDevice(deviceId: string): Promise<void> {
        console.info('[MultiMirror] Removing target:', deviceId);
        
        const session = this.activeMirrors.get(deviceId);
        if (session) {
            await session.stop();
            this.activeMirrors.delete(deviceId);
            this.frameDispatcher?.removeTarget(deviceId);
        }
        
        // 如果移除的是主设备,需要重新选择
        if (this.primaryDeviceId === deviceId) {
            this.primaryDeviceId = this.activeMirrors.keys().next().value || '';
        }
    }

    // 停止所有镜像
    async stopAll(): Promise<void> {
        console.info('[MultiMirror] Stopping all mirrors');
        
        // 停止帧分发
        this.frameDispatcher?.stop();
        
        // 停止所有会话
        const promises = Array.from(this.activeMirrors.values()).map(session => {
            return session.stop().catch(err => {
                console.error('[MultiMirror] Stop session failed:', err);
            });
        });
        
        await Promise.all(promises);
        
        this.activeMirrors.clear();
        this.primaryDeviceId = '';
    }

    // 获取镜像状态
    getMirrorStatus(): MirrorStatusReport {
        return {
            activeDeviceCount: this.activeMirrors.size,
            primaryDevice: this.primaryDeviceId,
            activeDevices: Array.from(this.activeMirrors.keys()),
            isMirroring: this.activeMirrors.size > 0
        };
    }

    // 辅助方法
    private async initSharedCapture(): Promise<void> {
        // 实际实现
    }

    private async getTargetDisplayInfo(deviceId: string): Promise<DisplayInfo> {
        return { width: 1920, height: 1080, density: 1.0 };
    }

    private calculateBitrate(display: DisplayInfo): number {
        return 4000000;
    }
}

// 帧分发器
class FrameDispatcher {
    private capture: screenCapture.ScreenCapture;
    private targets: Map<string, {
        session: distributedScreen.MirrorSession;
        priority: 'high' | 'normal' | 'low';
    }> = new Map();
    
    private isRunning: boolean = false;
    private frameQueue: image.PixelMap[] = [];
    private maxQueueSize: number = 3;

    constructor(capture: screenCapture.ScreenCapture) {
        this.capture = capture;
    }

    addTarget(deviceId: string, session: distributedScreen.MirrorSession): void {
        this.targets.set(deviceId, { session, priority: 'normal' });
    }

    removeTarget(deviceId: string): void {
        this.targets.delete(deviceId);
    }

    setPriority(deviceId: string, priority: 'high' | 'normal' | 'low'): void {
        const target = this.targets.get(deviceId);
        if (target) {
            target.priority = priority;
        }
    }

    start(): void {
        this.isRunning = true;
        
        this.capture.on('frameAvailable', (pixelMap: image.PixelMap) => {
            if (!this.isRunning) return;
            
            // 添加到队列
            this.frameQueue.push(pixelMap);
            
            // 限制队列大小
            while (this.frameQueue.length > this.maxQueueSize) {
                this.frameQueue.shift();
            }
            
            // 分发最新帧
            this.dispatchFrame(pixelMap);
        });
    }

    stop(): void {
        this.isRunning = false;
        this.capture.off('frameAvailable');
        this.frameQueue = [];
    }

    private async dispatchFrame(frame: image.PixelMap): Promise<void> {
        // 按优先级分发
        const sortedTargets = Array.from(this.targets.entries())
            .sort((a, b) => {
                const priorityOrder = { high: 0, normal: 1, low: 2 };
                return priorityOrder[a[1].priority] - priorityOrder[b[1].priority];
            });
        
        for (const [deviceId, { session }] of sortedTargets) {
            try {
                await session.sendFrame(frame);
            } catch (error) {
                console.error('[FrameDispatcher] Send to', deviceId, 'failed:', error);
            }
        }
    }
}

// 接口定义
interface MultiMirrorOptions {
    bitrate?: number;
    frameRate?: number;
}

interface MirrorStatusReport {
    activeDeviceCount: number;
    primaryDevice: string;
    activeDevices: string[];
    isMirroring: boolean;
}

示例三:自适应质量屏幕镜像

根据网络状况动态调整镜像质量,确保流畅体验。

// AdaptiveScreenMirror.ets
export class AdaptiveScreenMirror {
    private mirrorSession: distributedScreen.MirrorSession | null = null;
    
    // 质量配置
    private qualityConfig: QualityConfig = {
        resolution: { width: 1920, height: 1080 },
        bitrate: 4000000,
        frameRate: 30,
        quality: 'high'
    };
    
    // 网络监测
    private networkMonitor: NetworkMonitor | null = null;
    
    // 性能统计
    private performanceStats: PerformanceStats = {
        avgFps: 30,
        avgLatency: 50,
        avgBitrate: 4000000,
        packetLossRate: 0
    };

    // 启动自适应镜像
    async startAdaptiveMirror(targetDeviceId: string): Promise<void> {
        // 创建镜像会话
        this.mirrorSession = await this.createMirrorWithQuality(targetDeviceId, 'high');
        
        // 启动网络监测
        this.networkMonitor = new NetworkMonitor();
        await this.networkMonitor.start();
        
        // 启动自适应调节
        this.startAdaptiveAdjustment();
    }

    // 启动自适应调节
    private startAdaptiveAdjustment(): void {
        // 每2秒评估一次
        setInterval(async () => {
            if (!this.mirrorSession) return;
            
            // 收集性能数据
            const metrics = await this.collectPerformanceMetrics();
            this.updatePerformanceStats(metrics);
            
            // 评估是否需要调整
            const adjustment = this.evaluateAdjustment(metrics);
            
            if (adjustment.needed) {
                await this.applyAdjustment(adjustment);
            }
        }, 2000);
    }

    // 收集性能指标
    private async collectPerformanceMetrics(): Promise<PerformanceMetrics> {
        const sessionMetrics = await this.mirrorSession?.getMetrics();
        const networkMetrics = this.networkMonitor?.getMetrics();
        
        return {
            fps: sessionMetrics?.fps || 30,
            latency: sessionMetrics?.latency || 50,
            bitrate: sessionMetrics?.bitrate || 4000000,
            packetLoss: sessionMetrics?.packetLoss || 0,
            networkBandwidth: networkMetrics?.bandwidth || 10000000,
            networkLatency: networkMetrics?.latency || 20
        };
    }

    // 更新性能统计
    private updatePerformanceStats(metrics: PerformanceMetrics): void {
        // 使用指数移动平均
        const alpha = 0.3;
        
        this.performanceStats.avgFps = 
            alpha * metrics.fps + (1 - alpha) * this.performanceStats.avgFps;
        this.performanceStats.avgLatency = 
            alpha * metrics.latency + (1 - alpha) * this.performanceStats.avgLatency;
        this.performanceStats.avgBitrate = 
            alpha * metrics.bitrate + (1 - alpha) * this.performanceStats.avgBitrate;
        this.performanceStats.packetLossRate = 
            alpha * metrics.packetLoss + (1 - alpha) * this.performanceStats.packetLossRate;
    }

    // 评估是否需要调整
    private evaluateAdjustment(metrics: PerformanceMetrics): Adjustment {
        const issues: string[] = [];
        let qualityChange: 'up' | 'down' | 'none' = 'none';
        
        // 检查帧率
        if (metrics.fps < 20) {
            issues.push('fps_too_low');
            qualityChange = 'down';
        } else if (metrics.fps > 55 && this.qualityConfig.quality !== 'high') {
            issues.push('fps_good_can_improve');
            qualityChange = 'up';
        }
        
        // 检查延迟
        if (metrics.latency > 150) {
            issues.push('latency_too_high');
            qualityChange = 'down';
        }
        
        // 检查丢包
        if (metrics.packetLoss > 5) {
            issues.push('packet_loss_high');
            qualityChange = 'down';
        }
        
        // 检查网络带宽
        const requiredBandwidth = metrics.bitrate * 1.2;  // 留20%余量
        if (metrics.networkBandwidth < requiredBandwidth) {
            issues.push('bandwidth_insufficient');
            qualityChange = 'down';
        }
        
        return {
            needed: issues.length > 0,
            issues: issues,
            qualityChange: qualityChange
        };
    }

    // 应用调整
    private async applyAdjustment(adjustment: Adjustment): Promise<void> {
        console.info('[AdaptiveMirror] Applying adjustment:', adjustment);
        
        const currentQuality = this.qualityConfig.quality;
        let newQuality = currentQuality;
        
        if (adjustment.qualityChange === 'down') {
            const qualityOrder = ['high', 'medium', 'low', 'very_low'];
            const currentIndex = qualityOrder.indexOf(currentQuality);
            if (currentIndex < qualityOrder.length - 1) {
                newQuality = qualityOrder[currentIndex + 1] as QualityLevel;
            }
        } else if (adjustment.qualityChange === 'up') {
            const qualityOrder = ['very_low', 'low', 'medium', 'high'];
            const currentIndex = qualityOrder.indexOf(currentQuality);
            if (currentIndex < qualityOrder.length - 1) {
                newQuality = qualityOrder[currentIndex + 1] as QualityLevel;
            }
        }
        
        if (newQuality !== currentQuality) {
            await this.changeQuality(newQuality);
        }
    }

    // 改变质量等级
    private async changeQuality(newQuality: QualityLevel): Promise<void> {
        console.info('[AdaptiveMirror] Changing quality to:', newQuality);
        
        const qualitySettings = {
            high: { resolution: { width: 1920, height: 1080 }, bitrate: 8000000, frameRate: 30 },
            medium: { resolution: { width: 1280, height: 720 }, bitrate: 4000000, frameRate: 30 },
            low: { resolution: { width: 960, height: 540 }, bitrate: 2000000, frameRate: 25 },
            very_low: { resolution: { width: 640, height: 360 }, bitrate: 1000000, frameRate: 20 }
        };
        
        const settings = qualitySettings[newQuality];
        
        await this.mirrorSession?.updateConfig({
            resolution: settings.resolution,
            encoding: {
                bitrate: settings.bitrate,
                frameRate: settings.frameRate
            }
        });
        
        this.qualityConfig = {
            ...this.qualityConfig,
            resolution: settings.resolution,
            bitrate: settings.bitrate,
            frameRate: settings.frameRate,
            quality: newQuality
        };
    }

    // 创建指定质量的镜像
    private async createMirrorWithQuality(
        deviceId: string, 
        quality: QualityLevel
    ): Promise<distributedScreen.MirrorSession> {
        // 实际实现
        return null as any;
    }
}

// 网络监测器
class NetworkMonitor {
    private metrics: NetworkMetrics = {
        bandwidth: 10000000,
        latency: 20,
        quality: 'excellent'
    };

    async start(): Promise<void> {
        // 定期测量网络状况
        setInterval(async () => {
            this.metrics = await this.measureNetwork();
        }, 5000);
    }

    getMetrics(): NetworkMetrics {
        return this.metrics;
    }

    private async measureNetwork(): Promise<NetworkMetrics> {
        // 实际实现需要测量网络
        return this.metrics;
    }
}

// 接口定义
type QualityLevel = 'high' | 'medium' | 'low' | 'very_low';

interface QualityConfig {
    resolution: { width: number; height: number };
    bitrate: number;
    frameRate: number;
    quality: QualityLevel;
}

interface PerformanceStats {
    avgFps: number;
    avgLatency: number;
    avgBitrate: number;
    packetLossRate: number;
}

interface PerformanceMetrics {
    fps: number;
    latency: number;
    bitrate: number;
    packetLoss: number;
    networkBandwidth: number;
    networkLatency: number;
}

interface Adjustment {
    needed: boolean;
    issues: string[];
    qualityChange: 'up' | 'down' | 'none';
}

interface NetworkMetrics {
    bandwidth: number;
    latency: number;
    quality: string;
}

踰坑与注意事项

坑一:屏幕旋转时镜像异常

问题描述:源设备屏幕旋转时,镜像画面没有正确旋转,导致显示错乱。

解决方案:监听屏幕旋转并更新配置

import display from '@ohos.display';

// 监听屏幕旋转
display.on('change', (id: number) => {
    const rotation = display.getDisplayById(id).rotation;
    
    // 更新镜像配置
    this.mirrorSession?.updateConfig({
        rotation: rotation
    });
});

坑二:隐私内容泄露

问题描述:镜像时可能不小心把隐私内容(如密码输入界面)投射出去。

解决方案:设置隐私区域或敏感应用过滤

const mirrorConfig: distributedScreen.MirrorConfig = {
    // ... 其他配置
    
    // 隐私保护
    privacy: {
        // 敏感应用列表,这些应用显示时暂停镜像
        sensitiveApps: ['com.example.passwordmanager', 'com.example.bank'],
        
        // 隐私区域(如状态栏通知区域)
        privacyRegions: [
            { x: 0, y: 0, width: 1080, height: 50 }  // 顶部状态栏
        ],
        
        // 隐私区域处理方式
        privacyAction: 'blur'  // 模糊处理
    }
};

坑三:性能消耗过大

问题描述:屏幕镜像消耗大量CPU和内存,导致源设备卡顿。

解决方案:使用硬件编码和优化配置

const encodingConfig = {
    codec: 'h264',
    // 使用硬件编码
    useHardwareEncoder: true,
    // 编码线程数
    encoderThreads: 2,
    // 编码优先级
    priority: 'normal',  // 不抢占UI线程资源
    
    // 性能优化
    performance: {
        // 低延迟模式
        lowLatency: true,
        // 快速编码
        fastEncode: true,
        // 跳帧策略
        skipFrameStrategy: 'auto'
    }
};

HarmonyOS 6适配

新增HDR镜像支持

HarmonyOS 6支持HDR内容的屏幕镜像:

const mirrorConfig: distributedScreen.MirrorConfig = {
    // ... 其他配置
    hdr: {
        enabled: true,
        format: 'hdr10',  // HDR10格式
        toneMapping: 'auto'  // 自动色调映射
    }
};

增强的音频镜像

const mirrorConfig: distributedScreen.MirrorConfig = {
    // ... 其他配置
    audio: {
        enabled: true,
        codec: 'aac',
        sampleRate: 48000,
        channels: 2,
        bitrate: 128000,
        
        // 音频同步模式
        syncMode: 'av_sync',  // 音视频同步
        
        // 音频延迟补偿
        latencyCompensation: true
    }
};

屏幕镜像录制

HarmonyOS 6支持在镜像的同时录制:

const mirrorConfig: distributedScreen.MirrorConfig = {
    // ... 其他配置
    recording: {
        enabled: true,
        outputPath: '/data/mirror_recording.mp4',
        format: 'mp4',
        maxDuration: 600,  // 最长10分钟
        maxSize: 500 * 1024 * 1024  // 最大500MB
    }
};

总结

分布式屏幕镜像是最底层的跨设备显示能力,它把整个屏幕内容实时传输到目标设备。相比窗口级投射,屏幕镜像更简单直接,但也更消耗资源。

核心要点

  1. 屏幕捕获与编码:高效捕获屏幕内容并进行视频编码
  2. 网络传输优化:低延迟、抗丢包的传输策略
  3. 自适应质量:根据网络和性能动态调整参数
  4. 多设备支持:同时镜像到多个设备并管理优先级

最佳实践

  • 使用硬件编码减轻CPU负担
  • 实现自适应质量调节确保流畅体验
  • 注意隐私保护,设置敏感区域过滤
  • 监控性能指标并及时调整
  • 处理屏幕旋转、分辨率变化等边界情况

分布式屏幕镜像适合演示、游戏投屏等需要完整屏幕内容的场景。下一篇我们将探讨分布式相机,看看如何实现跨设备的拍照与预览。

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