FTXUI基础笔记(botton按钮组件基础)
先看原版示例程序吧:
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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int value = 50;
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// The tree of components. This defines how to navigate using the keyboard.
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auto buttons = Container::Horizontal({
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Button("计数加1", [&] { value--; }),
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Button("计数减1", [&] { value++; }),
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});
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// Modify the way to render them on screen:
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auto component = Renderer(buttons, [&] {
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return vbox({
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text(" 数值 = " + std::to_string(value)),
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separator(),
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gauge(value * 0.01f),
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separator(),
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buttons->Render(),
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}) |
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border;
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(component);
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
默认数值为50。点击按键实现加减1功能。
简要解释一下:
头文件部分
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border
按钮属性,包括点击后功能
// The tree of components. This defines how to navigate using the keyboard.
auto buttons = Container::Horizontal({
Button("计数加1", [&] { value--; }),
Button("计数减1", [&] { value++; }),
});
整体在终端的显示:
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
text(" 数值 = " + std::to_string(value)),
separator(),
gauge(value * 0.01f),
separator(),
buttons->Render(),
}) |
border;
});
程序bug,加减写反了:
自行修订即可。
这个功能太简陋了,原版复杂一些的示例如下:
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_string
-
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for gauge, separator, text, vbox, operator|, Element, border
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#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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int value = 50;
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// The tree of components. This defines how to navigate using the keyboard.
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auto buttons = Container::Horizontal({
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Button(
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"计数减一", [&] { value--; }, ButtonOption::Animated(Color::Red)),
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Button(
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"复位(默认50)", [&] { value = 50; }, ButtonOption::Animated(Color::Green)),
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Button(
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"计数加一", [&] { value++; }, ButtonOption::Animated(Color::Blue)),
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});
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// Modify the way to render them on screen:
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auto component = Renderer(buttons, [&] {
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return vbox({
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vbox({
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text(" 数值 = " + std::to_string(value)),
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separator(),
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gauge(value * 0.01f),
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}) | border,
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buttons->Render(),
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});
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(component);
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
减
复位
加
看起来效果好一些。
改变之处:
// The tree of components. This defines how to navigate using the keyboard.
auto buttons = Container::Horizontal({
Button(
"计数减一", [&] { value--; }, ButtonOption::Animated(Color::Red)),
Button(
"复位(默认50)", [&] { value = 50; }, ButtonOption::Animated(Color::Green)),
Button(
"计数加一", [&] { value++; }, ButtonOption::Animated(Color::Blue)),
});
-End-
文章来源: zhangrelay.blog.csdn.net,作者:zhangrelay,版权归原作者所有,如需转载,请联系作者。
原文链接:zhangrelay.blog.csdn.net/article/details/125826268
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