单片机实验说明<四>矩阵键盘与LCD基本使用
【摘要】 实验四 矩阵键盘识别设计
设计要求:
对4×4矩阵式键盘电路的键值进行编码,编程实现在LCD液晶显示器上显示每个按键的“0-F”序号
电路设计:
软件代码:
#include "hml/hml.h" #define uchar unsigned char#define uint unsigned int #define lcden P1_2#de...
实验四 矩阵键盘识别设计
设计要求:
对4×4矩阵式键盘电路的键值进行编码,编程实现在LCD液晶显示器上显示每个按键的“0-F”序号
电路设计:
软件代码:
-
#include "hml/hml.h"
-
-
#define uchar unsigned char
-
#define uint unsigned int
-
-
#define lcden P1_2
-
#define lcdrs P1_0
-
#define rw P1_1
-
-
/* IO引脚分配定义 */
-
#define KEY_IN_1 P2_4 //矩阵按键的扫描输入引脚1
-
#define KEY_IN_2 P2_5 //矩阵按键的扫描输入引脚2
-
#define KEY_IN_3 P2_6 //矩阵按键的扫描输入引脚3
-
#define KEY_IN_4 P2_7 //矩阵按键的扫描输入引脚4
-
#define KEY_OUT_1 P2_0 //矩阵按键的扫描输出引脚1
-
#define KEY_OUT_2 P2_1 //矩阵按键的扫描输出引脚2
-
#define KEY_OUT_3 P2_2 //矩阵按键的扫描输出引脚3
-
#define KEY_OUT_4 P2_3 //矩阵按键的扫描输出引脚4
-
-
#define LSA P1_5 //LED位选译码地址引脚A
-
#define LSB P1_6 //LED位选译码地址引脚B
-
#define LSC P1_7 //LED位选译码地址引脚C
-
-
unsigned char disBuf=0;
-
uchar table1[] = "Welcome To CSLG!";
-
uchar table2[] = "0123456789ABCDEF";
-
uchar table3[] = " ";
-
uchar num;
-
-
const unsigned char KeyCodeMap[4][4] = { //矩阵按键到标准键码的映射表
-
{ '0', '1', '2', '3' }, //
-
{ '4', '5', '6', '7' }, //
-
{ '8', '9', 'a', 'b' }, //
-
{ 'c', 'd', 'e', 'f' } //
-
};
-
-
unsigned char KeySta[4][4] = { //全部矩阵按键的当前状态
-
{1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1} };
-
-
/* 函数声明 */
-
void KeyScan();
-
void KeyDriver();
-
void KeyAction(unsigned char keycode);
-
-
/* 按键驱动函数,检测按键动作,调度相应动作函数,需在主循环中调用 */
-
void KeyDriver()
-
{
-
unsigned char i, j;
-
static unsigned char backup[4][4] = { //按键值备份,保存前一次的值
-
{1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}
-
};
-
-
for (i=0; i<4; i++) //循环检测4*4的矩阵按键
-
{
-
for (j=0; j<4; j++)
-
{
-
if (backup[i][j] != KeySta[i][j]) //检测按键动作
-
{
-
if (backup[i][j] != 0) //按键按下时执行动作
-
{
-
KeyAction(KeyCodeMap[i][j]); //调用按键动作函数
-
}
-
backup[i][j] = KeySta[i][j]; //刷新前一次的备份值
-
}
-
}
-
}
-
}
-
/* 按键扫描函数,需在定时中断中调用,推荐调用间隔1ms */
-
void KeyScan()
-
{
-
unsigned char i;
-
static unsigned char keyout = 0; //矩阵按键扫描输出索引
-
static unsigned char keybuf[4][4] = { //矩阵按键扫描缓冲区
-
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF},
-
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}
-
};
-
-
//将一行的4个按键值移入缓冲区
-
keybuf[keyout][0] = (keybuf[keyout][0] << 1) | KEY_IN_1;
-
keybuf[keyout][1] = (keybuf[keyout][1] << 1) | KEY_IN_2;
-
keybuf[keyout][2] = (keybuf[keyout][2] << 1) | KEY_IN_3;
-
keybuf[keyout][3] = (keybuf[keyout][3] << 1) | KEY_IN_4;
-
//消抖后更新按键状态
-
for (i=0; i<4; i++) //每行4个按键,所以循环4次
-
{
-
if ((keybuf[keyout][i] & 0x0F) == 0x00)
-
{ //连续4次扫描值为0,即4*4ms内都是按下状态时,可认为按键已稳定的按下
-
KeySta[keyout][i] = 0;
-
}
-
else if ((keybuf[keyout][i] & 0x0F) == 0x0F)
-
{ //连续4次扫描值为1,即4*4ms内都是弹起状态时,可认为按键已稳定的弹起
-
KeySta[keyout][i] = 1;
-
}
-
}
-
//执行下一次的扫描输出
-
keyout++; //输出索引递增
-
keyout &= 0x03; //索引值加到4即归零
-
switch (keyout) //根据索引值,释放当前输出引脚,拉低下次的输出引脚
-
{
-
case 0: KEY_OUT_4 = 1; KEY_OUT_1 = 0; break;
-
case 1: KEY_OUT_1 = 1; KEY_OUT_2 = 0; break;
-
case 2: KEY_OUT_2 = 1; KEY_OUT_3 = 0; break;
-
case 3: KEY_OUT_3 = 1; KEY_OUT_4 = 0; break;
-
default: break;
-
}
-
}
-
-
void KeyAction(unsigned char keycode)
-
{
-
disBuf = keycode;
-
}
-
-
void delay(uint z) {
-
uint x, y;
-
for(x = z; x > 0; x--)
-
for(y = 110; y > 0; y--);
-
}
-
-
void write_com(uchar com) {
-
lcdrs = 0;
-
P0 = com;
-
delay(5);
-
lcden = 1;
-
delay(5);
-
lcden = 0;
-
}
-
-
void write_data(uchar date) {
-
lcdrs = 1;
-
P0 = date;
-
delay(5);
-
lcden = 1;
-
delay(5);
-
lcden = 0;
-
}
-
-
void init() {
-
rw = 0;
-
lcden = 0;
-
write_com(0x38);
-
write_com(0x0e);
-
write_com(0x06);
-
write_com(0x01);
-
}
-
-
void main() {
-
init();
-
write_com( 0x00 | 0x80 );
-
for(num = 0; num < 16; num++) {
-
write_data(table1[num]);
-
delay(100);
-
}
-
write_com( 0x40 | 0x80 );
-
for(num = 0; num < 16; num++) {
-
write_data(table2[num]);
-
delay(100);
-
}
-
write_com( 0x40 | 0x80 );
-
for(num = 0; num < 16; num++) {
-
write_data(table3[num]);
-
delay(100);
-
}
-
while(1)
-
{
-
KeyScan();
-
KeyDriver();
-
write_com( 0x40 | 0x80 );
-
write_data(disBuf);
-
}
-
}
思考题
1. LCD 显示改为数码管显示(选做);
2. 若要实现数字键 0~9 按下后,直接在 LCD 上显示数字,如何修改程序?
文章来源: zhangrelay.blog.csdn.net,作者:zhangrelay,版权归原作者所有,如需转载,请联系作者。
原文链接:zhangrelay.blog.csdn.net/article/details/109210155
【版权声明】本文为华为云社区用户转载文章,如果您发现本社区中有涉嫌抄袭的内容,欢迎发送邮件进行举报,并提供相关证据,一经查实,本社区将立刻删除涉嫌侵权内容,举报邮箱:
cloudbbs@huaweicloud.com
- 点赞
- 收藏
- 关注作者
评论(0)