html5 canvas+js实现ps钢笔抠图
html5 canvas+js实现ps钢笔抠图
原文:https://www.cnblogs.com/guozefeng/p/3719915.html
1. 项目要求需要用js实现photoshop中钢笔抠图功能,就用了近三四天的时间去解决它,最终还是基本上把他实现了。
做的过程中走了不少弯路,最终一同事找到了canvans以比较核心的属性globalCompositeOperation = "destination-out",
属性可以实现通过由多个点构成的闭合区间设置成透明色穿透画布背景色或是背景图片,这样省了许多事。
2.实现效果:
鼠标点完之后会将所有的点连成闭合区间,并可自由拖拉任一点,当形成闭合区间后,可在任意两点之间添加新点进行拖拉。
3.实现思路:
设置两层div,底层设置图片,顶层设置canvas画布(如果将图片渲染到画布上,抠图时会闪烁,所以至于底层),在画布上监视
鼠标事件反复渲染点及之间连线,形成闭合区间后将整体画布渲染小块背景图片,并将闭合区间渲染透明色。并把点的相对画布
坐标记录或更新到数组中去。截完图后,将点的坐标集合传回后台,由后台代码实现根据坐标点及图片宽度高度实现截图,并设
至背景色为透明色(canvas也可以实现截图,但需要处理像素点实现背景透明,暂时还没实现,计划用C#后台代码实现)。
4.js(写的不规范比较乱,大家就当参考吧)
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1 <script type="text/javascript">
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2 $(function () {
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3 var a = new tailorImg();
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4 a.iniData();
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5 });
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6 //
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7 var tailorImg=function()
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8 {
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9 this.iniData = function () {
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10 //画布
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11 this.can.id = "canvas";
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12 this.can.w = 400;
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13 this.can.h = 400;
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14 this.can.roundr = 7;
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15 this.can.roundrr = 3;
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16 this.can.curPointIndex = 0;
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17 this.can.imgBack.src = "gzf.png";
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18 this.can.canvas = document.getElementById(this.can.id).getContext("2d");
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19 //图片
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20 this.img.w = 400;
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21 this.img.h = 400;
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22 this.img.image.src = "flower.jpg";
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23 //加载事件:
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24 //初始化事件:
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25 var a = this;
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26 var p = a.can.pointList;
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27 $("#" + a.can.id).mousemove(function (e) {
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28 if (a.can.paint) {//是不是按下了鼠标
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29 if (p.length > 0) {
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30 a.equalStartPoint(p[p.length - 1].pointx, p[p.length - 1].pointy);
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31 }
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32 a.roundIn(e.offsetX, e.offsetY);
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33 }
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34 //判断是否在直线上
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35 //光标移动到线的附近如果是闭合的需要重新划线,并画上新添加的点
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36 a.AddNewNode(e.offsetX, e.offsetY);
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37 });
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38 $("#" + a.can.id).mousedown(function (e) {
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39 a.can.paint = true;
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40 //点击判断是否需要在线上插入新的节点:
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41 if (a.can.tempPointList.length > 0) {
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42 a.can.pointList.splice(a.can.tempPointList[1].pointx, 0, new a.point(a.can.tempPointList[0].pointx, a.can.tempPointList[0].pointy));
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43 //清空临时数组
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44 a.can.tempPointList.length = 0;
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45 }
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46 });
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47 $("#" + a.can.id).mouseup(function (e) {
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48 //拖动结束
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49 a.can.paint = false;
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50 //拖动结束;
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51 if (a.can.juPull) {
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52 a.can.juPull = false;
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53 a.can.curPointIndex = 0;
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54 //验证抠图是否闭合:闭合,让结束点=开始点;添加标记
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55 a.equalStartPoint(p[p.length - 1].pointx, p[p.length - 1].pointy);
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56 //判断是否闭合:
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57 if (a.can.IsClose) {
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58
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59 }
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60 }
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61 else {
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62 //如果闭合:禁止添加新的点;
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63 if (!a.can.IsClose) {//没有闭合
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64 p.push(new a.point(e.offsetX, e.offsetY));
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65 //验证抠图是否闭合:闭合,让结束点=开始点;添加标记
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66 a.equalStartPoint(p[p.length - 1].pointx, p[p.length - 1].pointy);
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67 //判断是否闭合:
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68 //重新画;
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69 if (p.length > 1) {
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70 a.drawLine(p[p.length - 2].pointx, p[p.length - 2].pointy, p[p.length - 1].pointx, p[p.length - 1].pointy);
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71 a.drawArc(p[p.length - 1].pointx, p[p.length - 1].pointy);
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72 } else {
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73 a.drawArc(p[p.length - 1].pointx, p[p.length - 1].pointy);
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74 }
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75 }
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76 else {
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77 //闭合
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78 }
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79 }
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80 //验证是否填充背景:
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81 if (a.can.IsClose) {
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82 a.fillBackColor();
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83 a.drawAllLine();
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84 }
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85 });
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86 $("#" + a.can.id).mouseleave(function (e) {
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87 a.can.paint = false;
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88 });
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89 //鼠标点击事件:
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90 $("#" + a.can.id).click(function (e) {
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91 //空
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92 });
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93 }
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94 this.point = function (x, y) {
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95 this.pointx = x;
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96 this.pointy = y;
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97 };
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98 //图片
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99 this.img = {
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100 image:new Image(),
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101 id: "",
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102 w:0,
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103 h:0
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104 };
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105 //画布;
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106 this.can = {
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107 canvas:new Object(),
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108 id: "",
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109 w: 0,
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110 h: 0,
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111 //坐标点集合
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112 pointList: new Array(),
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113 //临时存储坐标点
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114 tempPointList: new Array(),
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115 //圆点的触发半径:
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116 roundr: 7,
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117 //圆点的显示半径:
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118 roundrr: 7,
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119 //当前拖动点的索引值;
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120 curPointIndex : 0,
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121 //判断是否点击拖动
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122 paint : false,
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123 //判断是否点圆点拖动,并瞬间离开,是否拖动点;
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124 juPull : false,
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125 //判断是否闭合
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126 IsClose: false,
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127 imgBack: new Image()
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128
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129 };
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130 //函数:
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131 //更新画线
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132 this.drawAllLine=function () {
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133 for (var i = 0; i < this.can.pointList.length - 1; i++) {
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134 //画线
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135 var p = this.can.pointList;
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136 this.drawLine(p[i].pointx, p[i].pointy, p[i + 1].pointx, p[i + 1].pointy);
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137 //画圈
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138 this.drawArc(p[i].pointx, p[i].pointy);
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139 if (i == this.can.pointList.length - 2) {
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140 this.drawArc(p[i+1].pointx, p[i+1].pointy);
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141 }
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142 }
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143 }
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144 //画线
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145 this.drawLine = function (startX, startY, endX, endY) {
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146 //var grd = this.can.canvas.createLinearGradient(0, 0,2,0); //坐标,长宽
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147 //grd.addColorStop(0, "black"); //起点颜色
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148 //grd.addColorStop(1, "white");
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149 //this.can.canvas.strokeStyle = grd;
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150 this.can.canvas.strokeStyle = "blue"
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151 this.can.canvas.lineWidth =1;
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152 this.can.canvas.moveTo(startX, startY);
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153 this.can.canvas.lineTo(endX, endY);
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154 this.can.canvas.stroke();
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155 }
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156 //画圈:
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157 this.drawArc=function(x, y) {
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158 this.can.canvas.fillStyle = "blue";
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159 this.can.canvas.beginPath();
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160 this.can.canvas.arc(x, y,this.can.roundrr, 360, Math.PI * 2, true);
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161 this.can.canvas.closePath();
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162 this.can.canvas.fill();
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163 }
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164 //光标移到线上画大圈:
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165 this.drawArcBig = function (x, y) {
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166 this.can.canvas.fillStyle = "blue";
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167 this.can.canvas.beginPath();
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168 this.can.canvas.arc(x, y, this.can.roundr+2, 360, Math.PI * 2, true);
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169 this.can.canvas.closePath();
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170 this.can.canvas.fill();
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171 }
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172 //渲染图片往画布上
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173 this.showImg=function() {
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174 this.img.image.onload = function () {
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175 this.can.canvas.drawImage(this.img.image, 0, 0, this.img.w,this.img.h);
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176 };
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177 }
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178 //填充背景色
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179 this.fillBackColor = function () {
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180 for (var i = 0; i <this.img.w; i += 96) {
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181 for (var j = 0; j <= this.img.h; j += 96) {
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182 this.can.canvas.drawImage(this.can.imgBack, i, j, 96, 96);
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183 }
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184 }
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185 this.can.canvas.globalCompositeOperation = "destination-out";
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186 this.can.canvas.beginPath();
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187 for (var i = 0; i <this.can.pointList.length; i++) {
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188 this.can.canvas.lineTo(this.can.pointList[i].pointx,this.can.pointList[i].pointy);
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189 }
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190 this.can.canvas.closePath();
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191 this.can.canvas.fill();
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192 this.can.canvas.globalCompositeOperation = "destination-over";
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193 this.drawAllLine();
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194 }
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195 //去掉pointlist最后一个坐标点:
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196 this.clearLastPoint=function () {
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197 this.can.pointList.pop();
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198 //重画:
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199 this.clearCan();
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200 this.drawAllLine();
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201 }
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202 //判断结束点是否与起始点重合;
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203 this.equalStartPoint = function (x,y) {
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204 var p = this.can.pointList;
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205 if (p.length > 1 && Math.abs((x - p[0].pointx) * (x - p[0].pointx)) + Math.abs((y - p[0].pointy) * (y - p[0].pointy)) <= this.can.roundr * this.can.roundr) {
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206 //如果闭合
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207 this.can.IsClose = true;
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208 p[p.length - 1].pointx = p[0].pointx;
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209 p[p.length - 1].pointy = p[0].pointy;
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210 }
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211 else {
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212 this.can.IsClose = false;
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213 }
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214 }
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215 //清空画布
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216 this.clearCan=function (){
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217 this.can.canvas.clearRect(0, 0, this.can.w, this.can.h);
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218 }
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219 //剪切区域
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220 this.CreateClipArea=function () {
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221 this.showImg();
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222 this.can.canvas.beginPath();
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223 for (var i = 0; i <this.can.pointList.length; i++) {
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224 this.can.canvas.lineTo(this.can.pointList[i].pointx,this.can.pointList[i].pointy);
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225 }
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226 this.can.canvas.closePath();
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227 this.can.canvas.clip();
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228 }
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229 //
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230 this.CreateClipImg=function()
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231 {
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232
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233 }
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234 //判断鼠标点是不是在圆的内部:
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235 this.roundIn = function (x, y) {
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236 //刚开始拖动
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237 var p = this.can.pointList;
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238 if (!this.can.juPull) {
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239 for (var i = 0; i < p.length; i++) {
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240
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241 if (Math.abs((x - p[i].pointx) * (x - p[i].pointx)) + Math.abs((y - p[i].pointy) * (y - p[i].pointy)) <= this.can.roundr * this.can.roundr) {
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242 //说明点击圆点拖动了;
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243 this.can.juPull = true;//拖动
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244 //
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245 this.can.curPointIndex = i;
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246 p[i].pointx = x;
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247 p[i].pointy = y;
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248 //重画:
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249 this.clearCan();
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250 //showImg();
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251 if (this.can.IsClose) {
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252 this.fillBackColor();
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253 }
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254 this.drawAllLine();
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255 return;
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256 }
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257 }
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258 }
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259 else {//拖动中
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260 p[this.can.curPointIndex].pointx = x;
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261 p[this.can.curPointIndex].pointy = y;
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262 //重画:
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263 this.clearCan();
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264 if (this.can.IsClose) {
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265 this.fillBackColor();
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266 }
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267 this.drawAllLine();
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268 }
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269 };
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270
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271 //光标移到线上,临时数组添加新的节点:
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272 this.AddNewNode=function(newx, newy) {
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273 //如果闭合
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274 var ii=0;
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275 if (this.can.IsClose) {
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276 //判断光标点是否在线上:
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277 var p = this.can.pointList;
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278 for (var i = 0; i < p.length - 1; i++) {
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279 //计算a点和b点的斜率
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280 var k = (p[i + 1].pointy - p[i].pointy) / (p[i + 1].pointx - p[i].pointx);
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281 var b = p[i].pointy - k * p[i].pointx;
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282 //if (parseInt((p[i + 1].pointy - p[i].pointy) / (p[i + 1].pointx - p[i].pointx)) ==parseInt((p[i + 1].pointy - newy) / (p[i + 1].pointx - newx)) && newx*2-p[i+1].pointx-p[i].pointx<0 && newy*2-p[i+1].pointy-p[i].pointy<0) {
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283 // //如果在直线上
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284 // alert("在直线上");
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285 //}
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286 $("#txtone").val(parseInt(k * newx + b));
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287 $("#txttwo").val(parseInt(newy));
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288 if (parseInt(k * newx + b) == parseInt(newy) && (newx - p[i + 1].pointx) * (newx - p[i].pointx) <= 2 && (newy - p[i + 1].pointy) * (newy - p[i].pointy) <= 2) {
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289 //
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290 //parseInt(k * newx + b) == parseInt(newy)
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291 //添加临时点:
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292 this.can.tempPointList[0] = new this.point(newx, newy);//新的坐标点
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293 this.can.tempPointList[1] = new this.point(i+1, i+1);//需要往pointlist中插入新点的索引;
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294 i++;
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295 //alert();
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296 //光标移动到线的附近如果是闭合的需要重新划线,并画上新添加的点;
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297 if (this.can.tempPointList.length > 0) {
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298 //重画:
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299 this.clearCan();
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300 //showImg();
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301 if (this.can.IsClose) {
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302 this.fillBackColor();
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303 }
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304 this.drawAllLine();
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305 this.drawArcBig(this.can.tempPointList[0].pointx, this.can.tempPointList[0].pointy);
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306 return;
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307 }
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308 return;
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309 }
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310 else {
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311 // $("#Text1").val("");
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312 }
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313 }
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314 if (ii == 0) {
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315 if (this.can.tempPointList.length > 0) {
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316 //清空临时数组;
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317 this.can.tempPointList.length = 0;
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318 //重画:
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319 this.clearCan();
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320 //showImg();
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321 if (this.can.IsClose) {
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322 this.fillBackColor();
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323 }
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324 this.drawAllLine();
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325 //this.drawArc(this.can.tempPointList[0].pointx, this.can.tempPointList[0].pointy);
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326 }
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327 }
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328 }
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329 else {
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330 //防止计算误差引起的添加点,当闭合后,瞬间移动起始点,可能会插入一个点到临时数组,当再次执行时,
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331 //就会在非闭合情况下插入该点,所以,时刻监视:
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332 if (this.can.tempPointList.length > 0) {
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333 this.can.tempPointList.length = 0;
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334 }
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335 }
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336 }
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337
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338 };
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339
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340 </script>
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1 <style type="text/css">
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2 .canvasDiv {
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3 position: relative;
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4 border: 1px solid red;
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5 height: 400px;
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6 width: 400px;
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7 top: 50px;
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8 left: 100px;
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9 z-index: 0;
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10 }
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11
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12 img {
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13 width: 400px;
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14 height: 400px;
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15 z-index: 1;
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16 position: absolute;
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17 }
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18
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19 #canvas {
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20 position: absolute;
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21 border: 1px solid green;
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22 z-index: 2;
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23 }
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24 .btnCollection {
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25 margin-left: 100px;
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26 }
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27 </style>
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1 <div class="canvasDiv">
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2 <img src="flower.jpg" />
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3 <canvas id="canvas" width="400" height="400" style="border: 1px solid green;"></canvas>
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4 </div>
5.总结:
不足:当光标移动到线上时,判断一点是否在两点连成的直线上计算方法不正确,应该计算为一点是否在两点圆两条外切线所围成的矩形
内;钢笔点应为替换为小的div方格比较合理,像下面的矩形抠图;(思路:将存取的点坐标集合和动态添加的小div方格建立对应关系
当拖动小方格时,触发事件更新坐标点集合,并重新渲染)。
6.这只是js钢笔抠图的一种解决方案,项目中现在这块还在改进,如果大家有好的方法或是资料的话,希望能分享一下。谢谢
文章来源: blog.csdn.net,作者:网奇,版权归原作者所有,如需转载,请联系作者。
原文链接:blog.csdn.net/jacke121/article/details/89331615
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