2026年虚拟现实研究与应用国际研讨会 (VRRA 2026)
2026年虚拟现实研究与应用国际研讨会 (VRRA 2026)
2026 Int'l Conference on Virtual Reality Research and Applications(VRRA 2026)
时间:2026年7月17-19日
地点:中国成都
投稿邮箱:contact7@academicx.org (intelconf@163.com)
△. 大会简介
2026年虚拟现实研究与应用国际研讨会 (VRRA 2026) 将于2026年7月17-19日在中国成都举行。本次会议秉持学术性和国际性原则,旨在邀请国内外领域的学者和专家参与研讨,并进行精彩的报告。
△. 大会嘉宾(更新中)
Associate Professor Ir. Dr. Khairi Bin Abdul Rahim
Universiti Sains Islam Malaysia (USIM)
Title: Next-Generation Signals and Architectures for High-Precision Indoor Positioning Systems
Prof. Mahmoud Reza Delavar
University of Tehran, Iran
Associate Professor Liming Zhang
Faculty of Science and Technology, University of Macau, China
Prof. Zhi Liu
Department of Data Science, Faculty of Artificial Intelligence in Education, Central China Normal University (CCNU), China
Title: Large Language Model-Empowered Intelligent Tutoring Systems for Science Education: Theoretical Exploration and Practical Application
Associate Professor Chuan Luo
College of Computer Science, Sichuan University, China
Associate Professor Shou Feng
College of Information and Communication Engineering Harbin Engineering University, China
Title: High-Resolution Remote Sensing Change Detection
Associate Professor Mahdi Roozbeh
Semnan University, Iran
Associate Professor Kim Phuc Tran
ENSAIT – University of Lille, France
Title: Anomaly Detection in Smart Manufacturing
Prof. Huiyu Zhou
School of Computing and Mathematical Sciences, University of Leicester, UK
Title: Constructing masterpieces from missing pieces
Dr. Nayomi Kankanamge
University of the Sunshine Coast, Australia
Title: From Plans to Presence: Using Virtual Reality to Transform Urban Planning Practice, Participation, and Resilience
△. 参会方式
1、全文参会(参会 + 全文发表 + 报告)
投递全文并参会,录用的文章发表在开源期刊上,被知网学术、谷歌学术等收录;
一篇文章的注册费含一位作者的参会费用,将安排做10-15分钟的口头报告;
2、摘要参会(参会 + 摘要 + 报告 )
投递摘要并参会,安排10-15分钟口头报告;
3、听众参会:无报告仅参会
注:如因特殊情况无法到场参会,可提供海报或录制的报告视频。会后我们将发送照片,并办理发票、邀请函、参会证明、会议期刊、会议证等物资的邮寄。
该会议征文涉及领域包括(但不限于):
Core VR Technology & Hardware
Head-Mounted Displays (HMDs)
Tracking & Sensing Systems
Haptics & Force Feedback
Audio in VR
Input Devices & Interaction Paradigms
Networked VR & Cloud Rendering
Software, Algorithms & Content Creation
3D Graphics & Rendering
Game Engines for VR
Avatar Creation & Embodiment
Physics Simulation & AI in VR
3D Modeling & Scanning
Authoring Tools & Workflows
User Experience (UX) & Human-Computer Interaction (HCI)
Interaction Design
Locomotion Techniques
Presence & Immersion
Collaboration and Social Interaction
Accessibility & Inclusive Design
User Studies & Evaluation Methods<
Applications & Use Cases
Education & Training
Enterprise & Industry
Cultural Heritage & Museums
Entertainment & Gaming
Retail & E-Commerce
Augmented Reality (AR) & Mixed Reality (MR)
Overlap with VR
AR/MR Hardware
Spatial Computing
Mobile AR vs. Wearable AR
Perception, Psychology & Ethics
Cybersickness (VR-Induced Sickness)
Perceptual Neuroscience in VR
Ethical Implications & Safety
The Proteus Effect & Identity
Related & Emerging Fields
Haptic Teleoperation
Volumetric Capture
The Metaverse
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