Python外星人入侵游戏(创新版)

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Aileen_0v0 发表于 2024/02/10 14:01:18 2024/02/10
【摘要】 ​ 🌈write in front🌈🧸大家好,我是Aileen 🧸.希望你看完之后,能对你有所帮助,不足请指正!共同学习交流.🆔本文由Aileen_0v0 🧸 原创 CSDN首发🐒 如需转载还请通知⚠️📝个人主页:Aileen_0v0 🧸—CSDN博客🎁欢迎各位→点赞👍 + 收藏⭐️ + 留言📝​📣系列专栏:Aileen_0v0 🧸的PYTHON学习系列专栏 ——...

 🌈write in front🌈
🧸大家好,我是Aileen 🧸.希望你看完之后,能对你有所帮助,不足请指正!共同学习交流.
🆔本文由Aileen_0v0 🧸 原创 CSDN首发🐒 如需转载还请通知⚠️
📝个人主页:Aileen_0v0 🧸—CSDN博客
🎁欢迎各位→点赞👍 + 收藏⭐️ + 留言📝
📣系列专栏:Aileen_0v0 🧸PYTHON学习系列专栏 ——CSDN博客
🗼我的格言:"没有罗马,那就自己创造罗马~"

目录

首先,在python上 安装pygame

然后,创建文件夹 要注意分级别

 插入的图片

主函数 Aileen_invasion的文件

创建外星人aileen的文件

子弹bullet的文件

按钮button的文件

 游戏数据game_stats的文件

游戏分数scoreboard的文件

游戏设置settings的文件 

游戏飞船ship的文件

编辑 全屏模式下的游戏

编辑

小窗口下的游戏


首先,在python上 安装pygame

资源--->https://download.csdn.net/download/Aileenvov/88301424?spm=1001.2014.3001.5503

然后转到228页,根据步骤进行安装

然后,创建文件夹 要注意分级别

 插入的图片

插入图片:需要注意图片的大小比例,否则可能显示不出来,这需要根据系统屏幕大小进行设置,

将所需要的图片和音乐拖到对应的文件夹,这是我的图片

主函数 Aileen_invasion的文件

import sys

from time import sleep

import pygame

from settings import Settings

from game_starts import GameStats

from scoreboard import Scoreboard

from button import Button

from ship import Ship

from bullet import Bullet

from aileen import Aileen

class AileenInvasion:

"""Overall class to manage game assets and behavior.整体类来管理游戏资产和行为"""

def __init__(self):#初始化

"""Initialize the game, and create game resources."""

pygame.init()

self.settings = Settings()

self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)

self.settings.screen_width = self.screen.get_rect().width

self.settings.screen_height = self.screen.get_rect().height

# self.screen = pygame.display.set_mode(

# (self.settings.screen_width,self.settings.screen_height))

#类中变量前有self,说明该变量绑定在当前实例化本身

pygame.display.set_caption("Aileen Invasion")

# Creation an instance to store game statistics.

self.stats = GameStats(self)

# Create an instance to store game statics,

# and create a scoreboard.

self.sb = Scoreboard(self)

self.ship = Ship(self)

self.bullets = pygame.sprite.Group()#Group可以批量使用的函数

self.aileens = pygame.sprite.Group()

self._create_fleet()

#Make the play button.

self.play_button = Button(self,"Play")

self.bg_color =(0,0,225) #代表红 绿 蓝 三颜色

# def _create_fleet(self):

# """Create the fleet of aileens."""

# #Make a aileen

# aileen = Aileen(self)

# self.aileens.add(aileen)

# #set the background color.


def run_game(self): #功能:1监听事件,2处理事件,3更新屏幕事件

"""Start the main loop for the game."""

while True:

# 1监听事件函数--监听和处理用户的行为

self._check_events()#将监听事件(封装)外包给这个函数,减轻run_game的工作量---这个过程叫重构(refactory)

if self.stats.game_active:

# 2处理事件函数

self.ship.update()

#更新子弹

self._update_bullets()

self._update_aileens()

# 3 屏幕更新函数

self._update_screen()


def _update_bullets(self):

self.bullets.update()

if not self.aileens:

# Destory existing bullets and create new fleet

self.bullets.empty()

self._create_fleet()


# Get rid of the bullets that have disappeared.

for bullet in self.bullets.copy():

if bullet.rect.bottom <= 0:

self.bullets.remove(bullet)

self._check_bullet_aileen_collisions()


def _check_bullet_aileen_collisions(self):

"""Respond to bullet-aileen collisions."""

""" Remove any bullets and aileens that have collided """

#👇

collisions = pygame.sprite.groupcollide(

self.bullets, self.aileens,True,True)


if collisions: #collision是字典类型变量

# for aileens in collisions.values():

self.stats.score += self.settings.aileen_points #* len(aileens)

for aileens in collisions.values():

self.stats.score += self.settings.aileen_points * len(aileens)

self.sb.prep_score()

self.sb.check_high_score()

self.sb.prep_high_score()

if not self.aileens:

# Destory existing bullets and create new fleet.

self.bullets.empty()

self._create_fleet()

self.settings.increase_speed()


# Increase level

self.stats.level += 1

self.sb.prep_level()

# print(len(self.bullets))


# Watch for keyboard and mouse events. 监听用户在做什么操作--这里设置游戏菜单栏

def _check_events(self): #

#--snip--

"""Respond to keypress and mouse events"""

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

elif event.type == pygame.KEYDOWN:

self._check_keydown_events(event)

elif event.type == pygame.KEYUP:

self._check_keyup_events(event)

elif event.type == pygame.MOUSEBUTTONDOWN:

mouse_pos = pygame.mouse.get_pos()

self._check_play_button(mouse_pos)


def _check_play_button(self,mouse_pos):

"""Start a new game when the player clicks Play."""

button_clicked = self.play_button.rect.collidepoint(mouse_pos)

if button_clicked and not self.stats.game_active:

# Hide the mouse cursor.

pygame.mouse.set_visible(False)

# Reset the game statistics.

self.stats.reset_stats()

self.stats.game_active = True

# 确保分数清0

self.sb.prep_score()

self.sb.prep_level()

self.sb.prep_ships()

# Get rid of any remaining aileens and bullets.

self.aileens.empty()

self.bullets.empty()

#Create A new fleet and center the ship.

self._create_fleet()

self.ship.center_ship()

#Reset the game settings.

self.settings.initialize_dynamic_settings()


pygame.mixer.init()

pygame.mixer.music.load("music/香香 - 猪之歌.mp3")

# pygame.mixer.music.set_volume(2)

pygame.mixer.music.play()


def _check_keydown_events(self,event):

"""Respond to keypress"""

#判断右键

if event.key == pygame.K_RIGHT:

#处理右键

self.ship.moving_right = True

elif event.key == pygame.K_LEFT:

self.ship.moving_left = True

elif event.key == pygame.K_UP:

self.ship.moving_up = True

elif event.key == pygame.K_DOWN:

self.ship.moving_down = True

elif event.key == pygame.K_q:#按q键退出游戏

sys.exit()

elif event.key == pygame.K_SPACE:

self._fire_bullet()



def _check_keyup_events(self,event):

"""Respond to key release."""

if event.key == pygame.K_RIGHT:

self.ship.moving_right = False


elif event.key == pygame.K_LEFT:

self.ship.moving_left = False

# Move the ship to the right.

self.ship.rect.x += 1


elif event.key == pygame.K_m:

self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)

self.settings.screen_width =self.screen.get_rect().width

self.settings.screen_height = self.screen.get_rect().height

self.ship = Ship(self)

self.aliens = pygame.sprite.Group()

self._create_fleet()

elif event.key == pygame.K_n:

self.settings = Settings()

self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))

self.ship = Ship(self)

self.aliens = pygame.sprite.Group()

self._create_fleet()

elif event.key == pygame.K_UP:

self.ship.moving_up = False

elif event.key == pygame.K_DOWN:

self.ship.moving_down = False


def _fire_bullet(self):

"""create a new bullet and add it to the bullets group."""

if len(self.bullets) < self.settings.bullets_allowed:

new_bullet = Bullet(self)

self.bullets.add(new_bullet)


def _create_fleet(self):#self传的也是ai

"""Create the fleet of aileens."""

#Create an aileen and find the number of aileens in a row

#Spacing between each aileen is equal to one aileen width.

aileen = Aileen(self)

aileen_width, aileen_height = aileen.rect.size

available_space_x = self.settings.screen_width - (2 * aileen_width)

print(available_space_x)

print(self.settings.screen_width)

print(2 * aileen_width)

number_aileen_x = available_space_x // (2 * aileen_width)

# Determine the number of rows of aileens that fit on the screen.

ship_height =self.ship.rect.height

available_space_y = (self.settings.screen_height -

(3 * aileen_height) - ship_height)

number_rows = available_space_y // (2 * aileen_height)

#Create the first row of aileens.

for row_number in range(number_rows):

for aileen_number in range(number_aileen_x):

self._create_aileen(aileen_number, row_number)


def _create_aileen(self,aileen_number, row_number):

# Create an aileen and place it in row.

# Make a aileen

aileen = Aileen(self)

aileen_width, aileen_height =aileen.rect.size

aileen.x = aileen_width + 2 * aileen_width * aileen_number

aileen.rect.x = aileen.x

aileen.rect.y = aileen.rect.height + 2 * aileen.rect.height * row_number

self.aileens.add(aileen)


def _check_aileens_bottom(self):

"""Check if any aileens have reached the bottom of the screen."""

screen_rect = self.screen.get_rect()

for aileen in self.aileens.sprites():

if aileen.rect.bottom >= screen_rect.bottom:

#Treat this the same as if the ship got hit.

self._ship_hit()

break


# Redraw the screen during each pass through the loop. 更新画布颜色

def _update_aileens(self):

"""

Check if the fleet is at an edge,

then update the positions of all aliens in the fleet.

"""

self._check_fleet_edges()

"""Update the positions of all aileens in the fleet."""

self.aileens.update()


# Look for aileen-ship collisions.

if pygame.sprite.spritecollideany(self.ship, self.aileens):

self._ship_hit()

print("Ship hit!!!")


# Look for aileens hitting the bottom of the screen

self._check_aileens_bottom()


def _check_fleet_edges(self):

"""Respond appropriately if any aileens have reached an edge."""

for aileen in self.aileens.sprites():

if aileen.check_edges():

self._change_fleet_direction()

break


def _change_fleet_direction(self):

"""Drop the entire fleet and change the fleet's direction."""

for aileen in self.aileens.sprites():

aileen.rect.y += self.settings.fleet_drop_speed

self.settings.fleet_direction *= -1


def _ship_hit(self):

"""Respond to the ship being hit by an allien"""

if self.stats.ships_left > 0:

# Decrement ships_left.and update scoreboard

self.stats.ships_left -= 1

self.sb.prep_ships()

# Get rid of any remaining aileens and bullets.

self.aileens.empty()

self.bullets.empty()

# Create a new fleet and center the ship.

self._create_fleet()

self.ship.center_ship()

# Pause

sleep(0.5)

else:

self.stats.game_active = False

pygame.mouse.set_visible(True)


def _update_screen(self):

"""Update images on the screen , and flip to the new screen"""

self.screen.fill(self.settings.bg_color)

self.ship.blitme()

for bullet in self.bullets.sprites():

bullet.draw_bullet()

self.aileens.draw(self.screen)

#Draw the score information.

self.sb.show_score()


# Draw the play button if the games is inactive.

if not self.stats.game_active:

self.play_button.draw_button()

self.bullets.draw(self.screen)


pygame.display.flip()


def check_high_score(self):

"""Check to see if there's a new high score."""

if self.stats.score > self.stats.high_score:

self.stats.high_score = self.stats.score

self.prep_high_score()


if __name__ == '__main__':

# Make a game instance , and run the game.

ai = AileenInvasion()#游戏本身的实例化,ai就是那个AileenInvasion

ai.run_game()

创建外星人aileen的文件

import pygame

from pygame.sprite import Sprite


class Aileen(Sprite):

"""A class to represent a single alien in the fleet"""


def __init__(self,ai_game):

"""Initilize the aileen and set its starting position."""

super().__init__()

self.screen = ai_game.screen

self.settings = ai_game.settings


# Load the aileen image and set its rect attribute.

self.image = pygame.image.load("images/aileen.png")

self.rect = self.image.get_rect()


# Start each new aileen near the top left of the screen.

self.rect.x = self.rect.width#将矩形左上角的值作为外星人的宽度

self.rect.y = self.rect.height

#通过飞船左上角的坐标来控制其它图片的位置

#Store the aileen's exact horizontal position.

self.x = float(self.rect.x)


def check_edges(self):

"""Return True if aileen is at edge of screen"""

screen_rect = self.screen.get_rect()

if self.rect.right >= screen_rect.right or self.rect.left <= 0:

return True


def update(self):

"""Move the aileen to the right or left"""

self.x += (self.settings.aileen_speed *

self.settings.fleet_direction)

self.rect.x = self.x

子弹bullet的文件

import pygame

import random

from pygame.sprite import Sprite


class Bullet(Sprite):#子弹bullet继承Sprite类--继承

"""A class to manage bullets fired from the ship"""


def __init__(self,ai_game):

"""Create a bullet object at the ship's current position"""

super().__init__()#调用父类初始化函数

self.screen = ai_game.screen

self.settings = ai_game.settings

self.color = self.settings.bullet_color

# Load the aileen image and set its rect attribute.

self.bullet_images = [pygame.image.load("images/heart.png"),pygame.image.load("images/banana.png"),pygame.image.load("images/cherry.png")]

self.image = random.choice(self.bullet_images)

self.rect = self.image.get_rect()

#Create a bullet rect at(0,0) and then set correct position.

self.rect =pygame.Rect(0,0,self.settings.bullet_width,

self.settings.bullet_height)

self.rect.midtop =ai_game.ship.rect.midtop#利用ai将船和子弹初始位置绑定,使得子弹在船中上方


# Store the bullet's position as a decimal value.

self.y = float(self.rect.y)


def update(self):

"""move the bullet up the screen."""

#update the decimal position of the bullet.

self.y -= self.settings.bullet_speed

#update the rect position.

self.rect.y = self.y


def draw_bullet(self):

"""draw the bullet to the screen"""

self.screen.blit(self.image,self.rect)

pygame.draw.rect(self.screen, self.color, self.rect)

按钮button的文件

import pygame.font


class Button:

def __init__(self,ai_game,msg):

"""Initialize button attributes."""

self.screen = ai_game.screen

self.screen_rect = self.screen.get_rect()

# Set the dimensions and properties(财产,属性==attributes) of the button

self.width, self.height = 200, 50

self.button_color = (0, 255, 0)

self.text_color = (255,255,255)

self.font = pygame.font.SysFont(None, 48)

# Build the button's rect object and center it.

self.rect = pygame.Rect(0,0,self.width,self.height)

self.rect.center = self.screen_rect.center

# The button message needs to be prepped(准备) only once.

self._prep_msg(msg)


def _prep_msg(self,msg):

"""Turn msg into a rendered image and center and center text on the button."""

self.msg_image = self.font.render(msg,True, self.text_color,

self.button_color)

self.msg_image_rect = self.msg_image.get_rect()

self.msg_image_rect.center = self.rect.center


def draw_button(self):

# Draw blank button and then draw message.

self.screen.fill(self.button_color,self.rect)

self.screen.blit(self.msg_image,self.msg_image_rect)

 游戏数据game_stats的文件

class GameStats:

"""Track statics for Aileen Invasion."""

def __init__(self,ai_game):

# High score should never be reset.

self.high_score = 0

# Start Aileen Invasion in an active state.

self.game_active = True

"""Initiallize statistics."""

self.settings = ai_game.settings

self.reset_stats()

# Start game in an inactive state.

self.game_active = False


def reset_stats(self):

"""Initialize statistics that can change during the game."""

self.ships_left = self.settings.ship_limit

self.score = 0

self.level=1

游戏分数scoreboard的文件

import pygame.font

from pygame.sprite import Group

from ship import Ship


class Scoreboard:

"""A class to report scoring information."""


def __init__(self,ai_game):

"""Initialize scorekeeping attributes."""

self.ai_game = ai_game

self.screen = ai_game.screen

self.screen_rect = self.screen.get_rect()

self.settings = ai_game.settings

self.stats = ai_game.stats

# Font settings for scoring information.

self.text_color = (30,30,30)

self.font = pygame.font.SysFont(None,48)

#Prepare the initial score image.

self.prep_score()

self.prep_high_score()

self.prep_level()

self.prep_ships()


def prep_ships(self):

"""Show how many ships are left."""

self.ships = Group ()

for ship_number in range(self.stats.ships_left):

ship= Ship(self.ai_game)

ship.rect.x = 10 + ship_number * ship.rect.width

ship.rect.y = 10

self.ships.add(ship)


def prep_score(self):

"""Turn the score into a rendered image (将分数转换为渲染图像)"""

score_str = str(self.stats.score)

"""Turn the score into a rendered image."""

rounded_score = round(self.stats.score,-1)

score_str = "{:,}".format(rounded_score) #round 取整

self.score_image = self.font.render(score_str,True,

self.text_color,self.settings.bg_color)


#Display the score at the top right of the screen.

self.score_rect = self.score_image.get_rect()

self.score_rect.right = self.screen_rect.right - 20

self.score_rect.top = 20


def prep_high_score(self):

"""Turn the high score into a rendered image"""

high_score = round(self.stats.high_score,-1)

high_score_str = "{:,}".format(high_score)

self.high_score_image = self.font.render(high_score_str,True,

self.text_color,self.settings.bg_color)


# Center the high score at the top of the screen.

self.high_score_rect = self.high_score_image.get_rect()

self.high_score_rect.centerx = self.screen_rect.centerx

self.high_score_rect.top = self.score_rect.top


def check_high_score(self):

"""Check to see if there's a new high score."""

if self.stats.score > self.stats.high_score:

self.stats.high_score = self.stats.score

self.prep_high_score()


def prep_level(self):

"""Turn the level into a rendered image."""

level_str = str(self.stats.level)

self.level_image = self.font.render(level_str,True,

self.text_color,self.settings.bg_color)


#Position the level below the score.

self.level_rect = self.level_image.get_rect()

self.level_rect.right = self.score_rect.right

self.level_rect.top = self.score_rect.bottom + 10


def show_score(self):

"""Draw score,level,and ships to the screen"""

self.screen.blit(self.score_image,self.score_rect)

self.screen.blit(self.high_score_image,self.high_score_rect)

self.screen.blit(self.level_image,self.level_rect)

self.ships.draw(self.screen)

游戏设置settings的文件 

class Settings:

"""A class store all settings for Aileen Invasion."""


def __init__(self):

"""Initialize the game'settings """

#Ship settings

self.ship_speed = 1.5

self.ship_limit = 3

# Screen settings

self.screen_width =1200

self.screen_height=800

self.bg_color =(255,255,255)


# Bullet settings

self.bullet_speed = 1

self.bullet_width = 3

self.bullet_height = 15

self.bullet_color = (60,60,60)

self.bullets_allowed = 3


#Aileen settings

self.aileen_speed = 1.0

self.fleet_drop_speed = 10


# How quickly the game speeds up

self.speedup_scale = 2


# How quickly the aileen point values increase

self.score_scale =1.5

self.initialize_dynamic_settings()


def initialize_dynamic_settings(self):

"""Initialize speed settings"""

self.ship_speed = 1.5

self.bullet_speed = 1.5

self.aileen_speed = 10

# Scoring

self.aileen_points =50


# fleet_direction of 1 represents right ; -1 represents left.

self.fleet_direction = 1


def increase_speed(self):

"""Increase speed settings"""

"""Increase speed settings and aileen point values"""

self.ship_speed *= self.speedup_scale

self.bullet_speed *= self.speedup_scale

self.aileen_speed *= self.speedup_scale

self.aileen_points = int(self.aileen_points * self.score_scale)

print(self.aileen_points)

游戏飞船ship的文件

import pygame

from pygame.sprite import Sprite


class Ship(Sprite):

"""A class to manage the ship."""


def __init__(self,ai_game):

"""Initialize the ship and set its starting position."""

super().__init__()

self.screen = ai_game.screen

self.settings = ai_game.settings

self.screen_rect = ai_game.screen.get_rect()#返回窗口矩形


# Load the ship image and get its rect.

self.image = pygame.image.load("images/ship.png")

self.rect=self.image.get_rect()#取得屏幕的矩形 rect=rectangle 拿到图片矩形


# Start each new ship at the bottom center of the screen.

self.rect.midbottom = self.screen_rect.midbottom

#通过赋值:图片的中下方的坐标,等于屏幕中下方的坐标


# Store a decimal value for the ship's horizontal position.

self.x = float(self.rect.x)

self.y = float(self.rect.y)


# Movement flag

self.moving_right =False

self.moving_left =False

self.moving_up =False

self.moving_down =False

def center_ship(self):

"""Center the ship on the screen"""

self.rect.midbottom = self.screen_rect.midbottom

self.x = float(self.rect.x)

def update(self):

"""Update the ship's position based on the movement flag"""

# Update the ship's value, not the rect.

# if self.moving_right:

if self.moving_right and self.rect.right < self.screen_rect.right:

self.x += self.settings.ship_speed#不断增加飞船左上角的横坐标带动图片移动

self.rect.x += 1

# if self.moving_left:

if self.moving_left and self.rect.left > 0:

self.x -= self.settings.ship_speed

self.rect.x -= 1

#top

if self.moving_up and self.rect.top > 720 :

self.y -= self.settings.ship_speed

self.rect.y -= 1


if self.moving_down and self.rect.bottom < self.screen_rect.bottom:

self.y += self.settings.ship_speed

self.rect.y += 1


def blitme(self):#渲染函数,让图片显示出来

"""Draw the ship at its current location."""

self.screen.blit(self.image,self.rect)

全屏模式下的游戏

小窗口下的游戏

🐖今天的打猪游戏就分享到这里啦~🐖

🐖喜欢就一键三连支持一下吧~🐖

🐖谢谢家人们!🐖


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