Vurforia_Cloud_Unity

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清雨小竹 发表于 2022/09/25 00:28:46 2022/09/25
【摘要】 using System; using UnityEngine; /// <summary> /// This MonoBehaviour implements the Cloud Reco Event handling for this sample. /// It registers itself at the Clo...
using System;
using UnityEngine;

/// <summary>
/// This MonoBehaviour implements the Cloud Reco Event handling for this sample.
/// It registers itself at the CloudRecoBehaviour and is notified of new search results.
/// </summary>
public class SimpleCloudRecoEventHandler : MonoBehaviour, ICloudRecoEventHandler
{
    #region PRIVATE_MEMBER_VARIABLES

    // CloudRecoBehaviour reference to avoid lookups
    private CloudRecoBehaviour mCloudRecoBehaviour;
    // ImageTracker reference to avoid lookups
    private ImageTracker mImageTracker;

    #endregion // PRIVATE_MEMBER_VARIABLES



    #region EXPOSED_PUBLIC_VARIABLES

    /// <summary>
    /// can be set in the Unity inspector to reference a ImageTargetBehaviour that is used for augmentations of new cloud reco results.
    /// </summary>
    public ImageTargetBehaviour ImageTargetTemplate;

    #endregion



    #region ICloudRecoEventHandler_IMPLEMENTATION

    /// <summary>
    /// called when TargetFinder has been initialized successfully
    /// </summary>
    public void OnInitialized()
    {
        // get a reference to the Image Tracker, remember it
        mImageTracker = (ImageTracker)TrackerManager.Instance.GetTracker(Tracker.Type.IMAGE_TRACKER);
    }

    /// <summary>
    /// initialization errors
    /// </summary>
    public void OnInitError(TargetFinder.InitState initError)
    {
    }

    /// <summary>
    ///  update errors
    /// </summary>
    public void OnUpdateError(TargetFinder.UpdateState updateError)
    {
    }

    /// <summary>
    /// updates to the scanning state
    /// </summary>
    public void OnStateChanged(bool scanning)
    {
    }

    /// <summary>
    /// Handles new search results
    /// </summary>
    /// <param name="targetSearchResult"></param>
    public void OnNewSearchResult(TargetFinder.TargetSearchResult targetSearchResult)
    {
        // duplicate the referenced image target
        GameObject newImageTarget = Instantiate(ImageTargetTemplate.gameObject) as GameObject;

        // enable the new result with the same ImageTargetBehaviour:
        ImageTargetBehaviour imageTargetBehaviour = mImageTracker.TargetFinder.EnableTracking(targetSearchResult, newImageTarget);

        if (imageTargetBehaviour != null)
        {
            // stop the target finder
            mCloudRecoBehaviour.CloudRecoEnabled = false;
        }
    }

    #endregion // ICloudRecoEventHandler_IMPLEMENTATION



    #region UNTIY_MONOBEHAVIOUR_METHODS

    /// <summary>
    /// register for events at the CloudRecoBehaviour
    /// </summary>
    void Start()
    {
        // register this event handler at the cloud reco behaviour
        CloudRecoBehaviour cloudRecoBehaviour = GetComponent<CloudRecoBehaviour>();
        if (cloudRecoBehaviour)
        {
            cloudRecoBehaviour.RegisterEventHandler(this);
        }

        // remember cloudRecoBehaviour for later
        mCloudRecoBehaviour = cloudRecoBehaviour;
    }

    #endregion // UNTIY_MONOBEHAVIOUR_METHODS

}

文章来源: zzzili.blog.csdn.net,作者:清雨小竹,版权归原作者所有,如需转载,请联系作者。

原文链接:zzzili.blog.csdn.net/article/details/11265179

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