用Python写个魂斗罗,另附30个Python小游戏源码
【摘要】
今天分享一个经典小游戏魂斗罗的 Python 版实现。部分代码实现如下:
class Game_Player(): def __init__(self,game_settings,screen): self.screen = screen &n...
今天分享一个经典小游戏魂斗罗的 Python 版实现。部分代码实现如下:
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class Game_Player():
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def __init__(self,game_settings,screen):
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self.screen = screen
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self.game_settings = game_settings
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self.image = pygame.image.load('images/PR/player.png')
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self.rect = self.image.get_rect()
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self.screen_rect = self.screen.get_rect()
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self.screen_center_pos = self.screen_rect.centerx
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self.rect.centerx = self.screen_rect.centerx
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self.rect.bottom = 380
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self.center = float(self.rect.centerx)
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self.moving_right = False
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self.moving_left = False
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self.player_moving = False
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self.pos_i = 0.0#跑步画面改变速度
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self.pos_j = 0.0#跳跃的改变初始速度
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self.pos_n = 0.0#射击
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self.pos_d = 0.0
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self.player_direction = 1#1为右,-1为左
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self.player_down = False
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self.player_up = False
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self.player_jump = False
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self.player_start_Y = 380#开始人物的高度
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self.player_Y = self.player_start_Y
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self.player_shooting = False
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def update(self):
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if self.game_settings.player_is_alive:
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if self.moving_right and self.rect.right < self.screen_rect.right:
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if self.game_settings.boss_appear:
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self.center += self.game_settings.player_speed
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elif self.center > self.screen_center_pos:
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self.center += 0
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else:
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self.center += self.game_settings.player_speed
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if self.moving_left and self.rect.left > 0:
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self.center -= self.game_settings.player_speed
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self.rect.centerx = self.center
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self.update_image_moving()
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else:
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self.update_die()
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def update_die(self):
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self.names = locals()
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self.players = []
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for self.i in range(1,3):
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self.names['player_image%s' %self.i] = pygame.image.load('images/PR/death%s.png' %self.i)
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self.players.append(self.names['player_image%s' %self.i])
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self.image = self.players[int(self.pos_d)]
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self.pos_d += 0.1
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if self.pos_d > 2.0:
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self.pos_d = 0.0
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self.game_settings.player_die_end = True
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def update_image_moving_direction(self,direction):#循环图片
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if self.player_shooting == True:
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self.names = locals()
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self.players = []
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for self.i in range(1,4):
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self.names['player_image%s' %self.i] = pygame.image.load('images/'+direction+'/shooting%s.png' %self.i)
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self.players.append(self.names['player_image%s' %self.i])
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self.image = self.players[int(self.pos_n)]
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self.pos_n += 0.1#射击时跑步速率
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if self.pos_n > 3.0:#射击时跑步有3个动作
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self.pos_n = 0.0
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else:
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self.names = locals()
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self.players = []
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for self.i in range(1,6):
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self.names['player_image%s' %self.i] = pygame.image.load('images/'+direction+'/player%s.png' %self.i)
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self.players.append(self.names['player_image%s' %self.i])
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self.image = self.players[int(self.pos_i)]
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self.pos_i += 0.1#跑步速率
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if self.pos_i > 5.0:#跑步有5个动作
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self.pos_i = 0.0
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def update_image_jump(self,direction):#循环图片
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if self.game_settings.player_is_alive:
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if self.player_jump == True:
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self.names1 = locals()
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self.players1 = []
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for self.j in range(1,5):
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self.names1['player_image%s' %self.j] = pygame.image.load('images/'+direction+'/jump%s.png' %self.j)
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self.players1.append(self.names1['player_image%s' %self.j])
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self.image = self.players1[int(self.pos_j)]
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self.pos_j += 0.3#跳跃旋转速率
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if self.pos_j > 4.0:#跳跃有4个动作
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self.pos_j = 0.0
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else:
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self.update_die()
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def update_image_moving(self):
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if self.player_moving:
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if self.moving_right:
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self.update_image_moving_direction('PR')#PR是向右的图片
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elif self.moving_left:
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self.update_image_moving_direction('PL')
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def get_player_state(self,player_state):#检测player的状态是否为趴下,向上,跳跃等
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if self.player_direction == 1:
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self.image = pygame.image.load('images/PR/'+player_state+'.png')
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if self.player_direction == -1:
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self.image = pygame.image.load('images/PL/'+player_state+'.png')
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self.rect = self.image.get_rect()
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self.rect.centerx = self.center
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def get_player_down(self):
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self.get_player_state('down')
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self.rect.bottom = self.player_start_Y
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self.screen.blit(self.image,self.rect)
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def get_player_up(self):
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self.get_player_state('up')
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self.rect.bottom = self.player_start_Y
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self.screen.blit(self.image,self.rect)
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def get_player_jump(self):
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self.get_player_state('jump1')
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self.rect.bottom = self.player_Y
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if self.game_settings.jump_vel < 0:
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self.game_settings.jump_vel += 0.6#跳跃上升的增加的速率
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elif self.game_settings.jump_vel > 0:
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self.game_settings.jump_vel += 0.8#跳跃下降增加的速率
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self.player_Y += self.game_settings.jump_vel
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if self.player_Y > self.player_start_Y:
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self.player_jump = False
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self.player_Y = self.player_start_Y
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self.game_settings.jump_vel = -14.0#恢复跳跃开始的速度
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if self.player_direction == 1:
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self.image = pygame.image.load('images/PR/player.png')
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self.reset_player()
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if self.player_direction == -1:
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self.image = pygame.image.load('images/PL/player.png')
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self.reset_player()
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if self.player_jump == True:#判断是否处于跳跃状态来决定是否旋转跳跃的图像
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if self.player_direction == 1:
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self.update_image_jump('PR')
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if self.player_direction == -1:
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self.update_image_jump('PL')
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self.screen.blit(self.image,self.rect)
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def reset_player(self):
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self.rect = self.image.get_rect()
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self.rect.centerx = self.center
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self.rect.bottom = self.player_start_Y
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self.screen.blit(self.image,self.rect)
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def blitme(self):
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if self.player_jump:
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self.get_player_jump()
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elif self.player_down:
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self.get_player_down()
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elif self.player_up:
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self.get_player_up()
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else:
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self.reset_player()
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def revive_player(self):
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self.center = self.screen_rect.centerx
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self.game_settings.player_is_alive = True
实现效果如下:
魂斗罗
操作说明:
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A:向左
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D:向右
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W:跳起
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S:趴下
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J:射击
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P:退出程序
目前游戏还是比较初级的版本,有兴趣的小伙伴可以自行修改完善。
小游戏源码在下方公号后台回复py小游戏获取~
文章来源: ityard.blog.csdn.net,作者:Python小二,版权归原作者所有,如需转载,请联系作者。
原文链接:ityard.blog.csdn.net/article/details/124521784
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