C++实现俄罗斯方块
【摘要】
思路:
画出游戏地图, 并留出下一图形和分数显示的位置图形的建立和颜色图形下落的实现以及上一图形的清除是否能继续下落或变形的检测某一行是否已满需清除以及清除功能与分数更新
核心代码为Run函数
#include<iostream>#include<string>#include<cstdlib>#...
思路:
- 画出游戏地图, 并留出下一图形和分数显示的位置
- 图形的建立和颜色
- 图形下落的实现以及上一图形的清除
- 是否能继续下落或变形的检测
- 某一行是否已满需清除以及清除功能与分数更新
核心代码为Run函数
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#include<iostream>
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#include<string>
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#include<cstdlib>
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#include<windows.h>
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#include<ctime>
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#include<conio.h>
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#include<cstdio>
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using namespace std;
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class Tetris
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{
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private:
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int rank; //游戏难度等级
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int score; // 得分
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int id; //图形ID
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int point[2]; //两基点
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int top; //最高点高度
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public:
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Tetris();
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void Welocme(); //首界面
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void DrawMap(); //游戏界面
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void SetColor(int); //控制颜色
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void Draw(int, int, int); //画图形
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void Run(); //运行游戏
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void ReDraw(int, int, int); //清除图形
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bool Judge(int, int, int);
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void Turn(int); //旋转
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void Updata(); // 更新界面
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void Pause(); //游戏暂停
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void Input_score();
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};
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const int sharp[15][8] = //组成图形的各个点的各个坐标,先纵后横
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{
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{0,0,1,0,2,0,3,0},{0,0,0,1,0,2,0,3},
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{0,0,1,0,0,1,1,1},
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{0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0},
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{1,0,1,1,1,2,0,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1},
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{0,0,0,1,1,1,1,2},{0,1,1,0,1,1,2,0},
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{0,1,0,2,1,0,1,1},{0,0,1,0,1,1,2,1}
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};
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const int high[15] = { 4,1,2,2,3,2,3,2,3,2,3,2,3,2,3 };
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int map[28][16];
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#define a1 0 //条形
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#define a2 1
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#define b 2 // 方块
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#define c1 3 //L形
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#define c2 4
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#define c3 5
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#define c4 6
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#define d1 7 //T形
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#define d2 8
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#define d3 9
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#define d4 10
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#define e1 11 //闪电1形
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#define e2 12
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#define f1 13 //闪电2形
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#define f2 14
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Tetris::Tetris() //构造函数, 初始化各个值
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{
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point[0] = 0;
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point[1] = 5;
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score = 0;
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top = 25;
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}
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void Tetris::Turn(int num) //旋转函数
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{
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switch (num)
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{
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case a1: id = a2; break; //条形互换
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case a2: id = a1; break;
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case b: id = b; break; //方块无法旋转
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case c1: id = c2; break; //各种L形互换
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case c2: id = c3; break;
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case c3: id = c4; break;
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case c4: id = c1; break;
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case d1: id = d2; break; //各种T形互换
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case d2: id = d3; break;
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case d3: id = d4; break;
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case d4: id = d1; break;
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case e1: id = e2; break; //两种闪电形互换
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case e2: id = e1; break;
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case f1: id = f2; break;
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case f2: id = f1; break;
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}
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}
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void SetPos(int i, int j) //控制光标位置, 列, 行
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{
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COORD pos = { i,j };
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SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
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}
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void Tetris::Pause() // 暂停函数
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{
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SetPos(32, 10);
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cout << "游戏暂停!" << endl;
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SetPos(30, 11);
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cout << "你的分数为 " << score;
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char temp;
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while (1)
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{
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while (1)
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{
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if (_kbhit())
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{
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temp = _getch();
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break;
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}
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}
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if (temp == 32)
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break;
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}
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SetPos(32, 10); // 清除暂停时显示的信息
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cout << " ";
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SetPos(30, 11);
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cout << " ";
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}
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void Tetris::Updata() //更新函数
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{
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int i, flag;
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int nx, ny;
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for (i = 0; i < 4; i++)
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{
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nx = point[0] + sharp[id][i * 2];
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ny = point[1] + sharp[id][i * 2 + 1];
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SetPos((ny + 1) * 2, nx + 1);
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SetColor(0);
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cout << "■";
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map[nx][ny] = 1; //界面各个点是否为空的更新
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}
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if (point[0] < top)
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top = point[0]; //最高点的更新
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for (i = point[0]; i < point[0] + high[id]; i++) //消除行
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{
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flag = 1;
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for (int j = 0; j < 13; j++) //判定某一行是否满, 用flag来标记
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if (map[i][j] == 0)
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flag = 0;
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if (flag == 1)
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{
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for (int k = i; k >= top; k--)
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{
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for (int p = 0; p < 13; p++)
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{
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map[k][p] = map[k - 1][p];
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SetPos((p + 1) * 2, k + 1);
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if (map[k][p] == 1)
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cout << "■";
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else cout << " ";
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}
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}
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score += 10;
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Input_score();
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}
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}
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}
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void Tetris::Input_score()
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{
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SetColor(3);
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SetPos(30, 19);
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cout << "得分: " << score;
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}
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void Tetris::Welocme() //欢迎界面
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{
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SetColor(1);
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char x;
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while (1)
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{
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system("cls");
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cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
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cout << " 俄罗斯方块 " << endl;
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cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
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cout << " 操作方式:" << endl;
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cout << " ↑ - 旋转" << endl;
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cout << " ↓ - 加速下移" << endl;
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cout << " ← - 左移" << endl;
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cout << " → - 右移" << endl;
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cout << " 空格 - 暂停" << endl;
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cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
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cout << "■ 按1—3选择难度■" << endl;
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SetPos(20, 10);
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x = getchar();
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if (x <= '9' && x >= '0')
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{
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rank = x - '0';
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break;
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}
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}
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}
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void Tetris::SetColor(int color_num) //设置颜色
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{
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int n;
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switch (color_num)
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{
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case 0: n = 0x08; break;
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case 1: n = 0x0C; break;
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case 2: n = 0x0D; break;
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case 3: n = 0x0E; break;
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case 4: n = 0x0A; break;
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}
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SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
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}
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void Tetris::DrawMap() //画游戏时界面
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{
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int i;
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SetColor(0);
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for (i = 0; i < 24; i++) //宽24格
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{
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SetPos(i * 2, 0);
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cout << "■";
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SetPos(i * 2, 26);
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cout << "■";
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}
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for (i = 0; i < 26; i++) //高26格
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{
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SetPos(0, i);
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cout << "■";
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SetPos(28, i);
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cout << "■";
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SetPos(46, i);
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cout << "■";
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}
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for (i = 14; i < 24; i++)
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{
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SetPos(i * 2, 16);
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cout << "■";
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}
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SetColor(3);
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Input_score();
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SetPos(30, 21);
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cout << "难度等级: " << rank;
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SetPos(32, 2);
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cout << "下一图形";
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}
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void Tetris::Draw(int x, int y, int num) //画图形
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{
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int nx, ny;
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for (int i = 0; i < 4; i++)
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{
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nx = x + sharp[num][2 * i];
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ny = y + sharp[num][2 * i + 1];
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SetPos((ny + 1) * 2, nx + 1);
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SetColor(i + 1);
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cout << "■";
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}
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}
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void Tetris::ReDraw(int x, int y, int num) //为更新图形的位置清除图形
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{
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int nx, ny;
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for (int i = 0; i < 4; i++)
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{
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nx = x + sharp[num][2 * i];
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ny = y + sharp[num][2 * i + 1];
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SetPos((ny + 1) * 2, nx + 1);
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cout << " ";
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}
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}
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bool Tetris::Judge(int x, int y, int num) //判定在x, y 所指位置是否可画编号为
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{ //num 的图形, 若不可画则反回true
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int nx, ny;
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for (int i = 0; i < 4; i++)
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{
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nx = x + sharp[num][2 * i];
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ny = y + sharp[num][2 * i + 1];
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if (!(nx < 25 && nx >= 0 && ny < 13 && ny >= 0 && !map[nx][ny]))
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return true;
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}
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return false;
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}
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void Tetris::Run() //运行游戏
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{
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int next_id;
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srand((int)time(0));
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id = rand() % 15;
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next_id = rand() % 15;
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Draw(point[0], point[1], id);
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Draw(5, 16, next_id);
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int count;
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if (rank == 1)
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count = 150;
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else if (rank == 2)
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count = 100;
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else if (rank==3)
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count = 50;
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else
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count = 5;
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int i = 0; //不同等级对应不同count
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while (1)
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{
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if (!(i < count)) //i 与 count 用于控制时间
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{
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i = 0;
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if (Judge(point[0] + 1, point[1], id)) //在某一位置不能下落的话
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{
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Updata();
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id = next_id;
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ReDraw(5, 16, next_id);
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next_id = rand() % 15;
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point[0] = 0; point[1] = 5;
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Draw(point[0], point[1], id);
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Draw(5, 16, next_id);
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if (Judge(point[0], point[1], id))
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{
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system("cls");
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SetPos(20, 10);
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cout << "游戏结束!" << endl;
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SetPos(20, 11);
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cout << "你的分数为 " << score << endl;
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system("pause");
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exit(1);
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}
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}
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else //继续下落
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{
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ReDraw(point[0], point[1], id);
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point[0]++;
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Draw(point[0], point[1], id);
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}
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}
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if (_kbhit()) //键盘输入值时
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{
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int key, key2;
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key = _getch();
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if (key == 224)
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{
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key2 = _getch();
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if (key2 == 72) //按向上方向键时
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{
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int temp = id;
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Turn(id);
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if (Judge(point[0], point[1], id))
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id = temp;
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ReDraw(point[0], point[1], temp);
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Draw(point[0], point[1], id);
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}
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if (key2 == 80) //按向下方向键时
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{
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if (!Judge(point[0] + 2, point[1], id))
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{
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ReDraw(point[0], point[1], id);
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point[0] += 2;
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Draw(point[0], point[1], id);
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}
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}
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else if (key2 == 75) //按向左方向键时
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{
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if (!Judge(point[0], point[1] - 1, id))
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{
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ReDraw(point[0], point[1], id);
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point[1]--;
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Draw(point[0], point[1], id);
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}
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}
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else if (key2 == 77) //按向右方向键时
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{
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if (!Judge(point[0], point[1] + 1, id))
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{
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ReDraw(point[0], point[1], id);
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point[1]++;
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Draw(point[0], point[1], id);
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}
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}
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}
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else if (key == 32) // 按下空格暂停
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Pause();
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}
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Sleep(1); //等待1毫秒
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i++; //控制下落间隔
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}
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}
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int main()
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{
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Tetris game;
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game.Welocme();
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system("cls"); //清除欢迎界面
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game.DrawMap();
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game.Run();
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}
文章来源: blog.csdn.net,作者:小小谢先生,版权归原作者所有,如需转载,请联系作者。
原文链接:blog.csdn.net/xiewenrui1996/article/details/100635192
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