Google Earth Engine ——使用 Hex Cell 获得更多缓冲区分析!
More Buffered Samples with Hex Cells
Earth Engine by Example
I’ve never had much use for hex maps — until now.
A 50km hex grid based on an Albers equal-area projection with a random color scheme. https://goo.gle/3tTUssJ
In a previous article, I demonstrated how to generate a random sample with buffering to guarantee that no two samples are closer than a given distance. Since then, a (now obvious) idea occurred to me that using a hex grid instead of a rectangular one would pack more samples into the same region while still observing the minimum distance requirement.
Here’s a ‘relatively simple’ way to generate a hex g
文章来源: blog.csdn.net,作者:此星光明2021年博客之星云计算Top3,版权归原作者所有,如需转载,请联系作者。
原文链接:blog.csdn.net/qq_31988139/article/details/120068670
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