Qt&Vtk-019-GPURenderDemo

举报
DreamLife 发表于 2022/04/15 01:04:45 2022/04/15
【摘要】 ​ 这个我也不知道是啥呀,接着还是先占位更新吧。 文章目录 1 官方示例展示2 官方源代码★ 源码 ★ 1 官方示例展示 ​ 嗯哼哼,今天出师不利呀,占坑,不要给我寄刀片。 2...

头图

​ 这个我也不知道是啥呀,接着还是先占位更新吧。

1 官方示例展示

​ 嗯哼哼,今天出师不利呀,占坑,不要给我寄刀片。

image-20210810203055804

2 官方源代码

#include "vtkBoxWidget.h"
#include "vtkCamera.h"
#include "vtkCommand.h"
#include "vtkColorTransferFunction.h"
#include "vtkDICOMImageReader.h"
#include "vtkImageData.h"
#include "vtkImageResample.h"
#include "vtkMetaImageReader.h"
#include "vtkPiecewiseFunction.h"
#include "vtkPlanes.h"
#include "vtkProperty.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkVolume.h"
#include "vtkVolumeProperty.h"
#include "vtkXMLImageDataReader.h"
#include "vtkSmartVolumeMapper.h"

#define VTI_FILETYPE 1
#define MHA_FILETYPE 2

// Callback for moving the planes from the box widget to the mapper
class vtkBoxWidgetCallback : public vtkCommand
{
public:
  static vtkBoxWidgetCallback *New()
    { return new vtkBoxWidgetCallback; }
  void Execute(vtkObject *caller, unsigned long, void*) override
  {
      vtkBoxWidget *widget = reinterpret_cast<vtkBoxWidget*>(caller);
      if (this->Mapper)
      {
        vtkPlanes *planes = vtkPlanes::New();
        widget->GetPlanes(planes);
        this->Mapper->SetClippingPlanes(planes);
        planes->Delete();
      }
  }
  void SetMapper(vtkSmartVolumeMapper* m)
    { this->Mapper = m; }

protected:
  vtkBoxWidgetCallback()
    { this->Mapper = nullptr; }

  vtkSmartVolumeMapper *Mapper;
};

void PrintUsage()
{
  cout << "Usage: " << endl;
  cout << endl;
  cout << "  GPURenderDemo <options>" << endl;
  cout << endl;
  cout << "where options may include: " << endl;
  cout << endl;
  cout << "  -DICOM <directory>" << endl;
  cout << "  -VTI <filename>" << endl;
  cout << "  -MHA <filename>" << endl;
  cout << "  -DependentComponents" << endl;
  cout << "  -Clip" << endl;
  cout << "  -MIP <window> <level>" << endl;
  cout << "  -CompositeRamp <window> <level>" << endl;
  cout << "  -CompositeShadeRamp <window> <level>" << endl;
  cout << "  -CT_Skin" << endl;
  cout << "  -CT_Bone" << endl;
  cout << "  -CT_Muscle" << endl;
  cout << "  -FrameRate <rate>" << endl;
  cout << "  -DataReduction <factor>" << endl;
  cout << endl;
  cout << "You must use either the -DICOM option to specify the directory where" << endl;
  cout << "the data is located or the -VTI or -MHA option to specify the path of a .vti file." << endl;
  cout << endl;
  cout << "By default, the program assumes that the file has independent components," << endl;
  cout << "use -DependentComponents to specify that the file has dependent components." << endl;
  cout << endl;
  cout << "Use the -Clip option to display a cube widget for clipping the volume." << endl;
  cout << "Use the -FrameRate option with a desired frame rate (in frames per second)" << endl;
  cout << "which will control the interactive rendering rate." << endl;
  cout << "Use the -DataReduction option with a reduction factor (greater than zero and" << endl;
  cout << "less than one) to reduce the data before rendering." << endl;
  cout << "Use one of the remaining options to specify the blend function" << endl;
  cout << "and transfer functions. The -MIP option utilizes a maximum intensity" << endl;
  cout << "projection method, while the others utilize compositing. The" << endl;
  cout << "-CompositeRamp option is unshaded compositing, while the other" << endl;
  cout << "compositing options employ shading." << endl;
  cout << endl;
  cout << "Note: MIP, CompositeRamp, CompositeShadeRamp, CT_Skin, CT_Bone," << endl;
  cout << "and CT_Muscle are appropriate for DICOM data. MIP, CompositeRamp," << endl;
  cout << "and RGB_Composite are appropriate for RGB data." << endl;
  cout << endl;
  cout << "Example: GPURenderDemo -DICOM CTNeck -MIP 4096 1024" << endl;
  cout << endl;
}

int main(int argc, char *argv[])
{
  // Parse the parameters

  int count = 1;
  char *dirname = nullptr;
  double opacityWindow = 4096;
  double opacityLevel = 2048;
  int blendType = 0;
  int clip = 0;
  double reductionFactor = 1.0;
  double frameRate = 10.0;
  char *fileName=nullptr;
  int fileType=0;

  bool independentComponents=true;

  while ( count < argc )
  {
    if ( !strcmp( argv[count], "?" ) )
    {
      PrintUsage();
      exit(EXIT_SUCCESS);
    }
    else if ( !strcmp( argv[count], "-DICOM" ) )
    {
      size_t size = strlen(argv[count+1])+1;
      dirname = new char[size];
      snprintf( dirname, size, "%s", argv[count+1] );
      count += 2;
    }
    else if ( !strcmp( argv[count], "-VTI" ) )
    {
      size_t size = strlen(argv[count+1])+1;
      fileName = new char[size];
      fileType = VTI_FILETYPE;
      snprintf( fileName, size, "%s", argv[count+1] );
      count += 2;
    }
    else if ( !strcmp( argv[count], "-MHA" ) )
    {
      size_t size = strlen(argv[count+1])+1;
      fileName = new char[size];
      fileType = MHA_FILETYPE;
      snprintf( fileName, size, "%s", argv[count+1] );
      count += 2;
    }
    else if ( !strcmp( argv[count], "-Clip") )
    {
      clip = 1;
      count++;
    }
    else if ( !strcmp( argv[count], "-MIP" ) )
    {
      opacityWindow = atof( argv[count+1] );
      opacityLevel  = atof( argv[count+2] );
      blendType = 0;
      count += 3;
    }
    else if ( !strcmp( argv[count], "-CompositeRamp" ) )
    {
      opacityWindow = atof( argv[count+1] );
      opacityLevel  = atof( argv[count+2] );
      blendType = 1;
      count += 3;
    }
    else if ( !strcmp( argv[count], "-CompositeShadeRamp" ) )
    {
      opacityWindow = atof( argv[count+1] );
      opacityLevel  = atof( argv[count+2] );
      blendType = 2;
      count += 3;
    }
    else if ( !strcmp( argv[count], "-CT_Skin" ) )
    {
      blendType = 3;
      count += 1;
    }
    else if ( !strcmp( argv[count], "-CT_Bone" ) )
    {
      blendType = 4;
      count += 1;
    }
    else if ( !strcmp( argv[count], "-CT_Muscle" ) )
    {
      blendType = 5;
      count += 1;
    }
    else if ( !strcmp( argv[count], "-RGB_Composite" ) )
    {
      blendType = 6;
      count += 1;
    }
    else if ( !strcmp( argv[count], "-FrameRate") )
    {
      frameRate = atof( argv[count+1] );
      if ( frameRate < 0.01 || frameRate > 60.0 )
      {
        cout << "Invalid frame rate - use a number between 0.01 and 60.0" << endl;
        cout << "Using default frame rate of 10 frames per second." << endl;
        frameRate = 10.0;
      }
      count += 2;
    }
    else if ( !strcmp( argv[count], "-ReductionFactor") )
    {
      reductionFactor = atof( argv[count+1] );
      if ( reductionFactor <= 0.0 || reductionFactor >= 1.0 )
      {
        cout << "Invalid reduction factor - use a number between 0 and 1 (exclusive)" << endl;
        cout << "Using the default of no reduction." << endl;
        reductionFactor = 1.0;
      }
      count += 2;
    }
     else if ( !strcmp( argv[count], "-DependentComponents") )
     {
      independentComponents=false;
      count += 1;
     }
    else
    {
      cout << "Unrecognized option: " << argv[count] << endl;
      cout << endl;
      PrintUsage();
      exit(EXIT_FAILURE);
    }
  }

  if ( !dirname && !fileName)
  {
    cout << "Error: you must specify a directory of DICOM data or a .vti file or a .mha!" << endl;
    cout << endl;
    PrintUsage();
    exit(EXIT_FAILURE);
  }

  // Create the renderer, render window and interactor
  vtkRenderer *renderer = vtkRenderer::New();
  vtkRenderWindow *renWin = vtkRenderWindow::New();
  renWin->AddRenderer(renderer);

  // Connect it all. Note that funny arithematic on the
  // SetDesiredUpdateRate - the vtkRenderWindow divides it
  // allocated time across all renderers, and the renderer
  // divides it time across all props. If clip is
  // true then there are two props
  vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
  iren->SetRenderWindow(renWin);
  iren->SetDesiredUpdateRate(frameRate / (1+clip) );

  iren->GetInteractorStyle()->SetDefaultRenderer(renderer);

  // Read the data
  vtkAlgorithm *reader=nullptr;
  vtkImageData *input=nullptr;
  if(dirname)
  {
    vtkDICOMImageReader *dicomReader = vtkDICOMImageReader::New();
    dicomReader->SetDirectoryName(dirname);
    dicomReader->Update();
    input=dicomReader->GetOutput();
    reader=dicomReader;
  }
  else if ( fileType == VTI_FILETYPE )
  {
    vtkXMLImageDataReader *xmlReader = vtkXMLImageDataReader::New();
    xmlReader->SetFileName(fileName);
    xmlReader->Update();
    input=xmlReader->GetOutput();
    reader=xmlReader;
  }
  else if ( fileType == MHA_FILETYPE )
  {
    vtkMetaImageReader *metaReader = vtkMetaImageReader::New();
    metaReader->SetFileName(fileName);
    metaReader->Update();
    input=metaReader->GetOutput();
    reader=metaReader;
  }
  else
  {
    cout << "Error! Not VTI or MHA!" << endl;
    exit(EXIT_FAILURE);
  }

  // Verify that we actually have a volume
  int dim[3];
  input->GetDimensions(dim);
  if ( dim[0] < 2 ||
       dim[1] < 2 ||
       dim[2] < 2 )
  {
    cout << "Error loading data!" << endl;
    exit(EXIT_FAILURE);
  }

  vtkImageResample *resample = vtkImageResample::New();
  if ( reductionFactor < 1.0 )
  {
    resample->SetInputConnection( reader->GetOutputPort() );
    resample->SetAxisMagnificationFactor(0, reductionFactor);
    resample->SetAxisMagnificationFactor(1, reductionFactor);
    resample->SetAxisMagnificationFactor(2, reductionFactor);
  }

  // Create our volume and mapper
  vtkVolume *volume = vtkVolume::New();
  vtkSmartVolumeMapper *mapper = vtkSmartVolumeMapper::New();

  // Add a box widget if the clip option was selected
  vtkBoxWidget *box = vtkBoxWidget::New();
  if (clip)
  {
    box->SetInteractor(iren);
    box->SetPlaceFactor(1.01);
    if ( reductionFactor < 1.0 )
    {
      box->SetInputConnection(resample->GetOutputPort());
    }
    else
    {
      box->SetInputData(input);
    }

    box->SetDefaultRenderer(renderer);
    box->InsideOutOn();
    box->PlaceWidget();
    vtkBoxWidgetCallback *callback = vtkBoxWidgetCallback::New();
    callback->SetMapper(mapper);
    box->AddObserver(vtkCommand::InteractionEvent, callback);
    callback->Delete();
    box->EnabledOn();
    box->GetSelectedFaceProperty()->SetOpacity(0.0);
  }

  if ( reductionFactor < 1.0 )
  {
    mapper->SetInputConnection( resample->GetOutputPort() );
  }
  else
  {
    mapper->SetInputConnection( reader->GetOutputPort() );
  }


  // Set the sample distance on the ray to be 1/2 the average spacing
  double spacing[3];
  if ( reductionFactor < 1.0 )
  {
    resample->GetOutput()->GetSpacing(spacing);
  }
  else
  {
    input->GetSpacing(spacing);
  }

//  mapper->SetSampleDistance( (spacing[0]+spacing[1]+spacing[2])/6.0 );
//  mapper->SetMaximumImageSampleDistance(10.0);


  // Create our transfer function
  vtkColorTransferFunction *colorFun = vtkColorTransferFunction::New();
  vtkPiecewiseFunction *opacityFun = vtkPiecewiseFunction::New();

  // Create the property and attach the transfer functions
  vtkVolumeProperty *property = vtkVolumeProperty::New();
  property->SetIndependentComponents(independentComponents);
  property->SetColor( colorFun );
  property->SetScalarOpacity( opacityFun );
  property->SetInterpolationTypeToLinear();

  // connect up the volume to the property and the mapper
  volume->SetProperty( property );
  volume->SetMapper( mapper );

  // Depending on the blend type selected as a command line option,
  // adjust the transfer function
  switch ( blendType )
  {
    // MIP
    // Create an opacity ramp from the window and level values.
    // Color is white. Blending is MIP.
    case 0:
      colorFun->AddRGBSegment(0.0, 1.0, 1.0, 1.0, 255.0, 1.0, 1.0, 1.0 );
      opacityFun->AddSegment( opacityLevel - 0.5*opacityWindow, 0.0,
                              opacityLevel + 0.5*opacityWindow, 1.0 );
      mapper->SetBlendModeToMaximumIntensity();
      break;

    // CompositeRamp
    // Create a ramp from the window and level values. Use compositing
    // without shading. Color is a ramp from black to white.
    case 1:
      colorFun->AddRGBSegment(opacityLevel - 0.5*opacityWindow, 0.0, 0.0, 0.0,
                              opacityLevel + 0.5*opacityWindow, 1.0, 1.0, 1.0 );
      opacityFun->AddSegment( opacityLevel - 0.5*opacityWindow, 0.0,
                              opacityLevel + 0.5*opacityWindow, 1.0 );
      mapper->SetBlendModeToComposite();
      property->ShadeOff();
      break;

    // CompositeShadeRamp
    // Create a ramp from the window and level values. Use compositing
    // with shading. Color is white.
    case 2:
      colorFun->AddRGBSegment(0.0, 1.0, 1.0, 1.0, 255.0, 1.0, 1.0, 1.0 );
      opacityFun->AddSegment( opacityLevel - 0.5*opacityWindow, 0.0,
                              opacityLevel + 0.5*opacityWindow, 1.0 );
      mapper->SetBlendModeToComposite();
      property->ShadeOn();
      break;

    // CT_Skin
    // Use compositing and functions set to highlight skin in CT data
    // Not for use on RGB data
    case 3:
      colorFun->AddRGBPoint( -3024, 0, 0, 0, 0.5, 0.0 );
      colorFun->AddRGBPoint( -1000, .62, .36, .18, 0.5, 0.0 );
      colorFun->AddRGBPoint( -500, .88, .60, .29, 0.33, 0.45 );
      colorFun->AddRGBPoint( 3071, .83, .66, 1, 0.5, 0.0 );

      opacityFun->AddPoint(-3024, 0, 0.5, 0.0 );
      opacityFun->AddPoint(-1000, 0, 0.5, 0.0 );
      opacityFun->AddPoint(-500, 1.0, 0.33, 0.45 );
      opacityFun->AddPoint(3071, 1.0, 0.5, 0.0);

      mapper->SetBlendModeToComposite();
      property->ShadeOn();
      property->SetAmbient(0.1);
      property->SetDiffuse(0.9);
      property->SetSpecular(0.2);
      property->SetSpecularPower(10.0);
      property->SetScalarOpacityUnitDistance(0.8919);
      break;

    // CT_Bone
    // Use compositing and functions set to highlight bone in CT data
    // Not for use on RGB data
    case 4:
      colorFun->AddRGBPoint( -3024, 0, 0, 0, 0.5, 0.0 );
      colorFun->AddRGBPoint( -16, 0.73, 0.25, 0.30, 0.49, .61 );
      colorFun->AddRGBPoint( 641, .90, .82, .56, .5, 0.0 );
      colorFun->AddRGBPoint( 3071, 1, 1, 1, .5, 0.0 );

      opacityFun->AddPoint(-3024, 0, 0.5, 0.0 );
      opacityFun->AddPoint(-16, 0, .49, .61 );
      opacityFun->AddPoint(641, .72, .5, 0.0 );
      opacityFun->AddPoint(3071, .71, 0.5, 0.0);

      mapper->SetBlendModeToComposite();
      property->ShadeOn();
      property->SetAmbient(0.1);
      property->SetDiffuse(0.9);
      property->SetSpecular(0.2);
      property->SetSpecularPower(10.0);
      property->SetScalarOpacityUnitDistance(0.8919);
      break;

    // CT_Muscle
    // Use compositing and functions set to highlight muscle in CT data
    // Not for use on RGB data
    case 5:
      colorFun->AddRGBPoint( -3024, 0, 0, 0, 0.5, 0.0 );
      colorFun->AddRGBPoint( -155, .55, .25, .15, 0.5, .92 );
      colorFun->AddRGBPoint( 217, .88, .60, .29, 0.33, 0.45 );
      colorFun->AddRGBPoint( 420, 1, .94, .95, 0.5, 0.0 );
      colorFun->AddRGBPoint( 3071, .83, .66, 1, 0.5, 0.0 );

      opacityFun->AddPoint(-3024, 0, 0.5, 0.0 );
      opacityFun->AddPoint(-155, 0, 0.5, 0.92 );
      opacityFun->AddPoint(217, .68, 0.33, 0.45 );
      opacityFun->AddPoint(420,.83, 0.5, 0.0);
      opacityFun->AddPoint(3071, .80, 0.5, 0.0);

      mapper->SetBlendModeToComposite();
      property->ShadeOn();
      property->SetAmbient(0.1);
      property->SetDiffuse(0.9);
      property->SetSpecular(0.2);
      property->SetSpecularPower(10.0);
      property->SetScalarOpacityUnitDistance(0.8919);
      break;

    // RGB_Composite
    // Use compositing and functions set to highlight red/green/blue regions
    // in RGB data. Not for use on single component data
    case 6:
      opacityFun->AddPoint(0, 0.0);
      opacityFun->AddPoint(5.0, 0.0);
      opacityFun->AddPoint(30.0, 0.05);
      opacityFun->AddPoint(31.0, 0.0);
      opacityFun->AddPoint(90.0, 0.0);
      opacityFun->AddPoint(100.0, 0.3);
      opacityFun->AddPoint(110.0, 0.0);
      opacityFun->AddPoint(190.0, 0.0);
      opacityFun->AddPoint(200.0, 0.4);
      opacityFun->AddPoint(210.0, 0.0);
      opacityFun->AddPoint(245.0, 0.0);
      opacityFun->AddPoint(255.0, 0.5);

      mapper->SetBlendModeToComposite();
      property->ShadeOff();
      property->SetScalarOpacityUnitDistance(1.0);
      break;
    default:
       vtkGenericWarningMacro("Unknown blend type.");
       break;
  }

  // Set the default window size
  renWin->SetSize(600,600);
  renWin->Render();

  // Add the volume to the scene
  renderer->AddVolume( volume );

  renderer->ResetCamera();

  // interact with data
  renWin->Render();

  iren->Start();

  opacityFun->Delete();
  colorFun->Delete();
  property->Delete();

  box->Delete();
  volume->Delete();
  mapper->Delete();
  reader->Delete();
  resample->Delete();
  renderer->Delete();
  renWin->Delete();
  iren->Delete();

  return 0;
}


  
 
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183
  • 184
  • 185
  • 186
  • 187
  • 188
  • 189
  • 190
  • 191
  • 192
  • 193
  • 194
  • 195
  • 196
  • 197
  • 198
  • 199
  • 200
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 212
  • 213
  • 214
  • 215
  • 216
  • 217
  • 218
  • 219
  • 220
  • 221
  • 222
  • 223
  • 224
  • 225
  • 226
  • 227
  • 228
  • 229
  • 230
  • 231
  • 232
  • 233
  • 234
  • 235
  • 236
  • 237
  • 238
  • 239
  • 240
  • 241
  • 242
  • 243
  • 244
  • 245
  • 246
  • 247
  • 248
  • 249
  • 250
  • 251
  • 252
  • 253
  • 254
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263
  • 264
  • 265
  • 266
  • 267
  • 268
  • 269
  • 270
  • 271
  • 272
  • 273
  • 274
  • 275
  • 276
  • 277
  • 278
  • 279
  • 280
  • 281
  • 282
  • 283
  • 284
  • 285
  • 286
  • 287
  • 288
  • 289
  • 290
  • 291
  • 292
  • 293
  • 294
  • 295
  • 296
  • 297
  • 298
  • 299
  • 300
  • 301
  • 302
  • 303
  • 304
  • 305
  • 306
  • 307
  • 308
  • 309
  • 310
  • 311
  • 312
  • 313
  • 314
  • 315
  • 316
  • 317
  • 318
  • 319
  • 320
  • 321
  • 322
  • 323
  • 324
  • 325
  • 326
  • 327
  • 328
  • 329
  • 330
  • 331
  • 332
  • 333
  • 334
  • 335
  • 336
  • 337
  • 338
  • 339
  • 340
  • 341
  • 342
  • 343
  • 344
  • 345
  • 346
  • 347
  • 348
  • 349
  • 350
  • 351
  • 352
  • 353
  • 354
  • 355
  • 356
  • 357
  • 358
  • 359
  • 360
  • 361
  • 362
  • 363
  • 364
  • 365
  • 366
  • 367
  • 368
  • 369
  • 370
  • 371
  • 372
  • 373
  • 374
  • 375
  • 376
  • 377
  • 378
  • 379
  • 380
  • 381
  • 382
  • 383
  • 384
  • 385
  • 386
  • 387
  • 388
  • 389
  • 390
  • 391
  • 392
  • 393
  • 394
  • 395
  • 396
  • 397
  • 398
  • 399
  • 400
  • 401
  • 402
  • 403
  • 404
  • 405
  • 406
  • 407
  • 408
  • 409
  • 410
  • 411
  • 412
  • 413
  • 414
  • 415
  • 416
  • 417
  • 418
  • 419
  • 420
  • 421
  • 422
  • 423
  • 424
  • 425
  • 426
  • 427
  • 428
  • 429
  • 430
  • 431
  • 432
  • 433
  • 434
  • 435
  • 436
  • 437
  • 438
  • 439
  • 440
  • 441
  • 442
  • 443
  • 444
  • 445
  • 446
  • 447
  • 448
  • 449
  • 450
  • 451
  • 452
  • 453
  • 454
  • 455
  • 456
  • 457
  • 458
  • 459
  • 460
  • 461
  • 462
  • 463
  • 464
  • 465
  • 466
  • 467
  • 468
  • 469
  • 470
  • 471
  • 472
  • 473
  • 474
  • 475
  • 476
  • 477
  • 478
  • 479
  • 480
  • 481
  • 482
  • 483
  • 484
  • 485
  • 486
  • 487
  • 488
  • 489
  • 490
  • 491
  • 492
  • 493
  • 494
  • 495
  • 496
  • 497
  • 498
  • 499
  • 500
  • 501
  • 502
  • 503
  • 504
  • 505
  • 506
  • 507
  • 508
  • 509
  • 510
  • 511
  • 512
  • 513
  • 514
  • 515
  • 516
  • 517
  • 518
  • 519
  • 520
  • 521
  • 522
  • 523
  • 524
  • 525
  • 526
  • 527
  • 528
  • 529
  • 530
  • 531
  • 532
  • 533
  • 534
  • 535
  • 536

源码

源码分享一时爽,一直分享一直爽, 链接如下:

自取:https://github.com/DreamLife-Jianwei/Qt-Vtk

在这里插入图片描述


博客签名2021

文章来源: dreamlife.blog.csdn.net,作者:DreamLife.,版权归原作者所有,如需转载,请联系作者。

原文链接:dreamlife.blog.csdn.net/article/details/119632971

【版权声明】本文为华为云社区用户转载文章,如果您发现本社区中有涉嫌抄袭的内容,欢迎发送邮件进行举报,并提供相关证据,一经查实,本社区将立刻删除涉嫌侵权内容,举报邮箱: cloudbbs@huaweicloud.com
  • 点赞
  • 收藏
  • 关注作者

评论(0

0/1000
抱歉,系统识别当前为高风险访问,暂不支持该操作

全部回复

上滑加载中

设置昵称

在此一键设置昵称,即可参与社区互动!

*长度不超过10个汉字或20个英文字符,设置后3个月内不可修改。

*长度不超过10个汉字或20个英文字符,设置后3个月内不可修改。