Qt&Vtk-029-SpecularSpheres
【摘要】
摘要
文章目录
1 官方示例展示2 代码搬运2.1 specularspheres.h2.2 specularspheres.cpp
3 运行效果★ 源码 ★
1 官方示例展示...

摘要
1 官方示例展示
代码搬运接着干,下面看示例代码,GoGoGo

2 代码搬运
2.1 specularspheres.h
#ifndef SPECULARSPHERES_H
#define SPECULARSPHERES_H
#include <QWidget>
#include "QVTKOpenGLWidget.h" //新版本,旧版QVTKWidget
#include "vtkAutoInit.h"
#include "vtkSmartPointer.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkProperty.h"
#include "vtkCamera.h"
#include "vtkLight.h"
namespace Ui {
class SpecularSpheres;
}
class SpecularSpheres : public QWidget
{
Q_OBJECT
public:
explicit SpecularSpheres(QWidget *parent = 0);
~SpecularSpheres();
private:
Ui::SpecularSpheres *ui;
vtkSmartPointer<vtkSphereSource> sphere = nullptr;
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =nullptr;
vtkSmartPointer<vtkActor> sphere1 =nullptr,sphere2 =nullptr,sphere3 =nullptr,sphere4 =nullptr,sphere5 =nullptr,sphere6 =nullptr,sphere7 =nullptr,sphere8 =nullptr;
vtkSmartPointer<vtkRenderer> render = nullptr;
vtkSmartPointer<vtkLight> light = nullptr;
};
#endif // SPECULARSPHERES_H
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
2.2 specularspheres.cpp
#include "specularspheres.h"
#include "ui_specularspheres.h"
SpecularSpheres::SpecularSpheres(QWidget *parent) :
QWidget(parent),
ui(new Ui::SpecularSpheres)
{
ui->setupUi(this);
sphere = vtkSmartPointer<vtkSphereSource>::New();
sphere->SetThetaResolution(100);
sphere->SetPhiResolution(50);
sphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphere->GetOutputPort());
sphere1 = vtkSmartPointer<vtkActor>::New();
sphere2 = vtkSmartPointer<vtkActor>::New();
sphere3 = vtkSmartPointer<vtkActor>::New();
sphere4 = vtkSmartPointer<vtkActor>::New();
sphere5 = vtkSmartPointer<vtkActor>::New();
sphere6 = vtkSmartPointer<vtkActor>::New();
sphere7 = vtkSmartPointer<vtkActor>::New();
sphere8 = vtkSmartPointer<vtkActor>::New();
sphere1->SetMapper(sphereMapper);
sphere1->GetProperty()->SetColor(1,0,0);
sphere1->GetProperty()->SetAmbient(0.3);
sphere1->GetProperty()->SetDiffuse(0.0);
sphere1->GetProperty()->SetSpecular(1.0);
sphere1->GetProperty()->SetSpecularPower(5.0);
sphere2->SetMapper(sphereMapper);
sphere2->GetProperty()->SetColor(1,0,0);
sphere2->GetProperty()->SetAmbient(0.3);
sphere2->GetProperty()->SetDiffuse(0.0);
sphere2->GetProperty()->SetSpecular(1.0);
sphere2->GetProperty()->SetSpecularPower(10.0);
sphere2->AddPosition(1.25,0,0);
sphere3->SetMapper(sphereMapper);
sphere3->GetProperty()->SetColor(1,0,0);
sphere3->GetProperty()->SetAmbient(0.3);
sphere3->GetProperty()->SetDiffuse(0.0);
sphere3->GetProperty()->SetSpecular(1.0);
sphere3->GetProperty()->SetSpecularPower(20.0);
sphere3->AddPosition(2.5,0,0);
sphere4->SetMapper(sphereMapper);
sphere4->GetProperty()->SetColor(1,0,0);
sphere4->GetProperty()->SetAmbient(0.3);
sphere4->GetProperty()->SetDiffuse(0.0);
sphere4->GetProperty()->SetSpecular(1.0);
sphere4->GetProperty()->SetSpecularPower(40.0);
sphere4->AddPosition(3.75,0,0);
sphere5->SetMapper(sphereMapper);
sphere5->GetProperty()->SetColor(1,0,0);
sphere5->GetProperty()->SetAmbient(0.3);
sphere5->GetProperty()->SetDiffuse(0.0);
sphere5->GetProperty()->SetSpecular(0.5);
sphere5->GetProperty()->SetSpecularPower(5.0);
sphere5->AddPosition(0.0,1.25,0);
sphere6->SetMapper(sphereMapper);
sphere6->GetProperty()->SetColor(1,0,0);
sphere6->GetProperty()->SetAmbient(0.3);
sphere6->GetProperty()->SetDiffuse(0.0);
sphere6->GetProperty()->SetSpecular(0.5);
sphere6->GetProperty()->SetSpecularPower(10.0);
sphere6->AddPosition(1.25,1.25,0);
sphere7->SetMapper(sphereMapper);
sphere7->GetProperty()->SetColor(1,0,0);
sphere7->GetProperty()->SetAmbient(0.3);
sphere7->GetProperty()->SetDiffuse(0.0);
sphere7->GetProperty()->SetSpecular(0.5);
sphere7->GetProperty()->SetSpecularPower(20.0);
sphere7->AddPosition(2.5,1.25,0);
sphere8->SetMapper(sphereMapper);
sphere8->GetProperty()->SetColor(1,0,0);
sphere8->GetProperty()->SetAmbient(0.3);
sphere8->GetProperty()->SetDiffuse(0.0);
sphere8->GetProperty()->SetSpecular(0.5);
sphere8->GetProperty()->SetSpecularPower(40.0);
sphere8->AddPosition(3.75,1.25,0);
render = vtkSmartPointer<vtkRenderer>::New();
render->AddActor(sphere1);
render->AddActor(sphere2);
render->AddActor(sphere3);
render->AddActor(sphere4);
render->AddActor(sphere5);
render->AddActor(sphere6);
render->AddActor(sphere7);
render->AddActor(sphere8);
render->SetBackground(0.1, 0.2, 0.4);
light = vtkSmartPointer<vtkLight>::New();
light->SetFocalPoint(1.875,0.6125,0);
light->SetPosition(0.875,1.6125,1);
render->AddLight(light);
render->GetActiveCamera()->SetFocalPoint(0,0,0);
render->GetActiveCamera()->SetPosition(0,0,1);
render->GetActiveCamera()->SetViewUp(0,1,0);
render->GetActiveCamera()->ParallelProjectionOn();
render->ResetCamera();
render->GetActiveCamera()->SetParallelScale(3.0);
ui->widget->GetRenderWindow()->AddRenderer(render);
}
SpecularSpheres::~SpecularSpheres()
{
delete ui;
}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
3 运行效果

★ 源码 ★
源码分享一时爽,一直分享一直爽, 链接如下:


文章来源: dreamlife.blog.csdn.net,作者:DreamLife.,版权归原作者所有,如需转载,请联系作者。
原文链接:dreamlife.blog.csdn.net/article/details/119633951
【版权声明】本文为华为云社区用户转载文章,如果您发现本社区中有涉嫌抄袭的内容,欢迎发送邮件进行举报,并提供相关证据,一经查实,本社区将立刻删除涉嫌侵权内容,举报邮箱:
cloudbbs@huaweicloud.com
- 点赞
- 收藏
- 关注作者
评论(0)