Python小游戏(24点小游戏)

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红目香薰 发表于 2022/01/23 01:17:31 2022/01/23
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【摘要】 玩法:通过加减乘除操作,小学生都没问题的。 源码分享: import osimport sysimport pygamefrom cfg import *from modules import *from fractions import Fraction '''检查控件是否被点击'''def checkClicked(gro...

玩法:通过加减乘除操作,小学生都没问题的。

源码分享:


      import os
      import sys
      import pygame
      from cfg import *
      from modules import *
      from fractions import Fraction
      '''检查控件是否被点击'''
      def checkClicked(group, mouse_pos, group_type='NUMBER'):
          selected = []
         # 数字卡片/运算符卡片
         if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:
              max_selected = 2 if group_type == GROUPTYPES[0] else 1
              num_selected = 0
             for each in group:
                  num_selected += int(each.is_selected)
             for each in group:
                 if each.rect.collidepoint(mouse_pos):
                     if each.is_selected:
                          each.is_selected = not each.is_selected
                          num_selected -= 1
                          each.select_order = None
                     else:
                         if num_selected < max_selected:
                              each.is_selected = not each.is_selected
                              num_selected += 1
                              each.select_order = str(num_selected)
                 if each.is_selected:
                      selected.append(each.attribute)
         # 按钮卡片
         elif group_type == GROUPTYPES[2]:
             for each in group:
                 if each.rect.collidepoint(mouse_pos):
                      each.is_selected = True
                      selected.append(each.attribute)
         # 抛出异常
         else:
             raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))
         return selected
      '''获取数字精灵组'''
      def getNumberSpritesGroup(numbers):
          number_sprites_group = pygame.sprite.Group()
         for idx, number in enumerate(numbers):
              args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))
              number_sprites_group.add(Card(*args))
         return number_sprites_group
      '''获取运算符精灵组'''
      def getOperatorSpritesGroup(operators):
          operator_sprites_group = pygame.sprite.Group()
         for idx, operator in enumerate(operators):
              args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))
              operator_sprites_group.add(Card(*args))
         return operator_sprites_group
      '''获取按钮精灵组'''
      def getButtonSpritesGroup(buttons):
          button_sprites_group = pygame.sprite.Group()
         for idx, button in enumerate(buttons):
              args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))
              button_sprites_group.add(Button(*args))
         return button_sprites_group
      '''计算'''
      def calculate(number1, number2, operator):
          operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}
         try:
              result = str(eval(number1+operator_map[operator]+number2))
             return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))
         except:
             return None
      '''在屏幕上显示信息'''
      def showInfo(text, screen):
          rect = pygame.Rect(200, 180, 400, 200)
          pygame.draw.rect(screen, PAPAYAWHIP, rect)
          font = pygame.font.Font(FONTPATH, 40)
          text_render = font.render(text, True, BLACK)
          font_size = font.size(text)
          screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))
      '''主函数'''
      def main():
         # 初始化, 导入必要的游戏素材
          pygame.init()
          pygame.mixer.init()
          screen = pygame.display.set_mode(SCREENSIZE)
          pygame.display.set_caption('24 point —— 九歌')
          win_sound = pygame.mixer.Sound(AUDIOWINPATH)
          lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
          warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
          pygame.mixer.music.load(BGMPATH)
          pygame.mixer.music.play(-1, 0.0)
         # 24点游戏生成器
          game24_gen = game24Generator()
          game24_gen.generate()
         # 精灵组
         # --数字
          number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
         # --运算符
          operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
         # --按钮
          button_sprites_group = getButtonSpritesGroup(BUTTONS)
         # 游戏主循环
          clock = pygame.time.Clock()
          selected_numbers = []
          selected_operators = []
          selected_buttons = []
          is_win = False
         while True:
             for event in pygame.event.get():
                 if event.type == pygame.QUIT:
                      pygame.quit()
                      sys.exit(-1)
                 elif event.type == pygame.MOUSEBUTTONUP:
                      mouse_pos = pygame.mouse.get_pos()
                      selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
                      selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
                      selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
              screen.fill(AZURE)
             # 更新数字
             if len(selected_numbers) == 2 and len(selected_operators) == 1:
                  noselected_numbers = []
                 for each in number_sprites_group:
                     if each.is_selected:
                         if each.select_order == '1':
                              selected_number1 = each.attribute
                         elif each.select_order == '2':
                              selected_number2 = each.attribute
                         else:
                             raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)
                     else:
                          noselected_numbers.append(each.attribute)
                      each.is_selected = False
                 for each in operator_sprites_group:
                      each.is_selected = False
                  result = calculate(selected_number1, selected_number2, *selected_operators)
                 if result is not None:
                      game24_gen.numbers_now = noselected_numbers + [result]
                      is_win = game24_gen.check()
                     if is_win:
                          win_sound.play()
                     if not is_win and len(game24_gen.numbers_now) == 1:
                          lose_sound.play()
                 else:
                      warn_sound.play()
                  selected_numbers = []
                  selected_operators = []
                  number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
             # 精灵都画到screen上
             for each in number_sprites_group:
                  each.draw(screen, pygame.mouse.get_pos())
             for each in operator_sprites_group:
                  each.draw(screen, pygame.mouse.get_pos())
             for each in button_sprites_group:
                 if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
                      is_win = False
                 if selected_buttons and each.attribute == selected_buttons[0]:
                      each.is_selected = False
                      number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
                      selected_buttons = []
                  each.draw(screen, pygame.mouse.get_pos())
             # 游戏胜利
             if is_win:
                  showInfo('Congratulations', screen)
             # 游戏失败
             if not is_win and len(game24_gen.numbers_now) == 1:
                  showInfo('Game Over', screen)
              pygame.display.flip()
              clock.tick(30)
      '''run'''
      if __name__ == '__main__':
          main()
  
 

祝大家玩得开心,欢迎点赞、关注、评论,欢迎一键三联。

文章来源: laoshifu.blog.csdn.net,作者:红目香薰,版权归原作者所有,如需转载,请联系作者。

原文链接:laoshifu.blog.csdn.net/article/details/120444418

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