Python小游戏(24点小游戏)
【摘要】
玩法:通过加减乘除操作,小学生都没问题的。
源码分享:
import osimport sysimport pygamefrom cfg import *from modules import *from fractions import Fraction '''检查控件是否被点击'''def checkClicked(gro...
玩法:通过加减乘除操作,小学生都没问题的。
源码分享:
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import os
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import sys
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import pygame
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from cfg import *
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from modules import *
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from fractions import Fraction
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'''检查控件是否被点击'''
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def checkClicked(group, mouse_pos, group_type='NUMBER'):
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selected = []
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# 数字卡片/运算符卡片
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if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:
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max_selected = 2 if group_type == GROUPTYPES[0] else 1
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num_selected = 0
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for each in group:
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num_selected += int(each.is_selected)
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for each in group:
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if each.rect.collidepoint(mouse_pos):
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if each.is_selected:
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each.is_selected = not each.is_selected
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num_selected -= 1
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each.select_order = None
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else:
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if num_selected < max_selected:
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each.is_selected = not each.is_selected
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num_selected += 1
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each.select_order = str(num_selected)
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if each.is_selected:
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selected.append(each.attribute)
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# 按钮卡片
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elif group_type == GROUPTYPES[2]:
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for each in group:
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if each.rect.collidepoint(mouse_pos):
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each.is_selected = True
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selected.append(each.attribute)
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# 抛出异常
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else:
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raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))
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return selected
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'''获取数字精灵组'''
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def getNumberSpritesGroup(numbers):
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number_sprites_group = pygame.sprite.Group()
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for idx, number in enumerate(numbers):
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args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))
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number_sprites_group.add(Card(*args))
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return number_sprites_group
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'''获取运算符精灵组'''
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def getOperatorSpritesGroup(operators):
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operator_sprites_group = pygame.sprite.Group()
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for idx, operator in enumerate(operators):
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args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))
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operator_sprites_group.add(Card(*args))
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return operator_sprites_group
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'''获取按钮精灵组'''
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def getButtonSpritesGroup(buttons):
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button_sprites_group = pygame.sprite.Group()
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for idx, button in enumerate(buttons):
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args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))
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button_sprites_group.add(Button(*args))
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return button_sprites_group
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'''计算'''
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def calculate(number1, number2, operator):
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operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}
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try:
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result = str(eval(number1+operator_map[operator]+number2))
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return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))
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except:
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return None
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'''在屏幕上显示信息'''
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def showInfo(text, screen):
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rect = pygame.Rect(200, 180, 400, 200)
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pygame.draw.rect(screen, PAPAYAWHIP, rect)
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font = pygame.font.Font(FONTPATH, 40)
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text_render = font.render(text, True, BLACK)
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font_size = font.size(text)
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screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))
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'''主函数'''
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def main():
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# 初始化, 导入必要的游戏素材
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pygame.init()
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pygame.mixer.init()
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screen = pygame.display.set_mode(SCREENSIZE)
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pygame.display.set_caption('24 point —— 九歌')
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win_sound = pygame.mixer.Sound(AUDIOWINPATH)
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lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
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warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
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pygame.mixer.music.load(BGMPATH)
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pygame.mixer.music.play(-1, 0.0)
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# 24点游戏生成器
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game24_gen = game24Generator()
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game24_gen.generate()
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# 精灵组
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# --数字
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number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
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# --运算符
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operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
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# --按钮
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button_sprites_group = getButtonSpritesGroup(BUTTONS)
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# 游戏主循环
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clock = pygame.time.Clock()
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selected_numbers = []
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selected_operators = []
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selected_buttons = []
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is_win = False
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit(-1)
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elif event.type == pygame.MOUSEBUTTONUP:
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mouse_pos = pygame.mouse.get_pos()
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selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
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selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
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selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
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screen.fill(AZURE)
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# 更新数字
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if len(selected_numbers) == 2 and len(selected_operators) == 1:
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noselected_numbers = []
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for each in number_sprites_group:
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if each.is_selected:
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if each.select_order == '1':
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selected_number1 = each.attribute
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elif each.select_order == '2':
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selected_number2 = each.attribute
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else:
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raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)
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else:
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noselected_numbers.append(each.attribute)
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each.is_selected = False
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for each in operator_sprites_group:
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each.is_selected = False
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result = calculate(selected_number1, selected_number2, *selected_operators)
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if result is not None:
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game24_gen.numbers_now = noselected_numbers + [result]
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is_win = game24_gen.check()
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if is_win:
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win_sound.play()
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if not is_win and len(game24_gen.numbers_now) == 1:
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lose_sound.play()
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else:
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warn_sound.play()
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selected_numbers = []
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selected_operators = []
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number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
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# 精灵都画到screen上
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for each in number_sprites_group:
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each.draw(screen, pygame.mouse.get_pos())
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for each in operator_sprites_group:
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each.draw(screen, pygame.mouse.get_pos())
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for each in button_sprites_group:
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if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
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is_win = False
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if selected_buttons and each.attribute == selected_buttons[0]:
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each.is_selected = False
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number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
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selected_buttons = []
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each.draw(screen, pygame.mouse.get_pos())
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# 游戏胜利
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if is_win:
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showInfo('Congratulations', screen)
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# 游戏失败
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if not is_win and len(game24_gen.numbers_now) == 1:
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showInfo('Game Over', screen)
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pygame.display.flip()
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clock.tick(30)
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'''run'''
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if __name__ == '__main__':
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main()
祝大家玩得开心,欢迎点赞、关注、评论,欢迎一键三联。
文章来源: laoshifu.blog.csdn.net,作者:红目香薰,版权归原作者所有,如需转载,请联系作者。
原文链接:laoshifu.blog.csdn.net/article/details/120444418
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