如何用C语言画一个高逼格的“心形“?
【摘要】
本文转自知乎:http://www.zhihu.com/question/20187195 Milo Yip大神的回答
#include <stdio.h>
in...
本文转自知乎:http://www.zhihu.com/question/20187195 Milo Yip大神的回答
#include <stdio.h>
int main() {
for (float y = 1.5f; y > -1.5f; y -= 0.1f) {
for (float x = -1.5f; x < 1.5f; x += 0.05f) {
float a = x * x + y * y - 1;
putchar(a * a * a - x * x * y * y * y <= 0.0f ? '*' : ' ');
}
putchar('\n');
}
}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
再来个有花纹的。(这其实是该函数的Level set)
#include <stdio.h>
int main() {
for (float y = 1.5f; y > -1.5f; y -= 0.1f) {
for (float x = -1.5f; x < 1.5f; x += 0.05f) {
float z = x * x + y * y - 1;
float f = z * z * z - x * x * y * y * y;
putchar(f <= 0.0f ? ".:-=+*#%@"[(int)(f * -8.0f)] : ' ');
}
putchar('\n');
}
}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
简单使用迭代法求解,用Finite difference求法矢量,用wrapped diffuse着色。
#include <stdio.h>
#include <math.h>
float f(float x, float y, float z)
{
float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
float h(float x, float z) {
for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
if (f(x, y, z) <= 0.0f)
return y;
return 0.0f;
}
int main() {
for (float z = 1.5f; z > -1.5f; z -= 0.05f) {
for (float x = -1.5f; x < 1.5f; x += 0.025f) {
float v = f(x, 0.0f, z);
if (v <= 0.0f) {
float y0 = h(x, z);
float ny = 0.01f;
float nx = h(x + ny, z) - y0;
float nz = h(x, z + ny) - y0;
float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
putchar(".:-=+*#%@"[(int)(d * 5.0f)]);
} else
putchar(' ');
}
putchar('\n');
}
}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
「3D」版,简单使用迭代法求解,用Finite difference求法矢量,用wrapped diffuse着色。
#include <stdio.h>
#include <math.h>
float f(float x, float y, float z)
{
float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
float h(float x, float z) {
for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
if (f(x, y, z) <= 0.0f)
return y;
return 0.0f;
}
int main() {
for (float z = 1.5f; z > -1.5f; z -= 0.05f) {
for (float x = -1.5f; x < 1.5f; x += 0.025f) {
float v = f(x, 0.0f, z);
if (v <= 0.0f) {
float y0 = h(x, z);
float ny = 0.01f;
float nx = h(x + ny, z) - y0;
float nz = h(x, z + ny) - y0;
float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
putchar(".:-=+*#%@"[(int)(d * 5.0f)]);
} else
putchar(' ');
}
putchar('\n');
}
}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
把「3D版」输出至PPM文件,可以用Photoshop打开。另外降低了ny的值导致有超有趣的pattern,就保留下来吧。
#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif
#include <stdio.h>
#include <math.h>
float f(float x, float y, float z) {
float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
float h(float x, float z) {
for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
if (f(x, y, z) <= 0.0f)
return y;
return 0.0f;
}
int main() {
FILE* fp = fopen("heart.ppm", "w");
int sw = 512, sh = 512;
fprintf(fp, "P3\n%d %d\n255\n", sw, sh);
for (int sy = 0; sy < sh; sy++) {
float z = 1.5f - sy * 3.0f / sh;
for (int sx = 0; sx < sw; sx++) {
float x = sx * 3.0f / sw - 1.5f;
float v = f(x, 0.0f, z);
int r = 0;
if (v <= 0.0f) {
float y0 = h(x, z);
float ny = 0.001f;
float nx = h(x + ny, z) - y0;
float nz = h(x, z + ny) - y0;
float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
float d = (nx + ny - nz) / sqrtf(3) * nd * 0.5f + 0.5f;
r = (int)(d * 255.0f);
}
fprintf(fp, "%d 0 0 ", r);
}
fputc('\n', fp);
}
fclose(fp);
}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
文章来源: allen5g.blog.csdn.net,作者:CodeAllen的博客,版权归原作者所有,如需转载,请联系作者。
原文链接:allen5g.blog.csdn.net/article/details/87026407
【版权声明】本文为华为云社区用户转载文章,如果您发现本社区中有涉嫌抄袭的内容,欢迎发送邮件进行举报,并提供相关证据,一经查实,本社区将立刻删除涉嫌侵权内容,举报邮箱:
cloudbbs@huaweicloud.com
- 点赞
- 收藏
- 关注作者
评论(0)