Python实例练手项目源码 - 俄罗斯方块

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CodeAllen 发表于 2021/10/29 23:58:06 2021/10/29
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【摘要】 游戏效果:   源码: #_*_ coding:utf-8 _*_from tkinter import *import randomimport timeimport tkinter.messagebox #俄罗斯方块界面的高度HEIGHT = 20 #俄罗斯方块界面的宽度WIDTH = 10 ACTIVE...

游戏效果:

 

源码:


      #_*_ coding:utf-8 _*_
      from tkinter import *
      import random
      import time
      import tkinter.messagebox
      #俄罗斯方块界面的高度
      HEIGHT  = 20
      #俄罗斯方块界面的宽度
      WIDTH   = 10
      ACTIVE  = 1
      PASSIVE = 0
      TRUE    = 1
      FALSE   = 0
      style = [
                  [[(0,0),(0,1),(1,1),(2,1)],[(1,0),(1,1),(1,2),(0,2)],[(0,1),(1,1),(2,1),(2,2)],[(1,0),(2,0),(1,1),(1,2)]],#j
                  [[(1,0),(1,1),(1,2),(2,1)],[(1,0),(0,1),(1,1),(2,1)],[(1,0),(1,1),(1,2),(0,1)],[(0,1),(1,1),(2,1),(1,2)]],#T
                  [[(0,1),(1,1),(2,1),(2,0)],[(0,0),(1,0),(1,1),(1,2)],[(0,1),(1,1),(2,1),(0,2)],[(1,0),(1,1),(1,2),(2,2)]],#反L
                  [[(0,0),(0,1),(1,1),(1,2)],[(2,1),(1,1),(1,2),(0,2)],[(0,0),(0,1),(1,1),(1,2)],[(2,1),(1,1),(1,2),(0,2)]],#Z
                  [[(1,0),(1,1),(0,1),(0,2)],[(0,1),(1,1),(1,2),(2,2)],[(1,0),(1,1),(0,1),(0,2)],[(0,1),(1,1),(1,2),(2,2)]],#反Z
                  [[(0,0),(0,1),(1,1),(1,0)],[(0,0),(0,1),(1,1),(1,0)],[(0,0),(0,1),(1,1),(1,0)],[(0,0),(0,1),(1,1),(1,0)]],#田
                  [[(1,0),(1,1),(1,2),(1,3)],[(0,1),(1,1),(2,1),(3,1)],[(1,0),(1,1),(1,2),(1,3)],[(0,1),(1,1),(2,1),(3,1)]]#长条
          ]
      root=Tk();
      root.title('俄罗斯方块')
      class App(Frame):
         def __init__(self,master):
              Frame.__init__(self)
              master.bind('<Up>',self.Up)
              master.bind('<Left>',self.Left)
              master.bind('<Right>',self.Right)
              master.bind('<Down>',self.Down)
              master.bind('<space>',self.Space)
              master.bind('<Control-Shift-Key-F12>',self.Play)
              master.bind('<Key-P>',self.Pause)
              master.bind('<Key-S>',self.StartByS)
             # rgb颜色值
              self.backg="#%02x%02x%02x" % (120,150,30)    #大背景
              self.frontg="#%02x%02x%02x" % (40,120,150)    #下一个形状颜色
              self.nextg="#%02x%02x%02x" % (150,100,100)    #小背景
              self.flashg="#%02x%02x%02x" % (210,130,100)    #炸的颜色
              self.LineDisplay=Label(master,text='Lines: ',bg='black',fg='red')
              self.Line=Label(master,text='0',bg='black',fg='red')
              self.ScoreDisplay=Label(master,text='Score: ',bg='black',fg='red')
              self.Score=Label(master,text='0',bg='black',fg='red')
              self.SpendTimeDisplay=Label(master,text='Time: ',bg='black',fg='red')
              self.SpendTime=Label(master,text='0.0',bg='black',fg='red')
              self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2)
              self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3)
              self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2)
              self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3)
              self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2)
              self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3)
              self.TotalTime=0.0
              self.TotalLine=0
              self.TotalScore=0
             #游戏结束
              self.isgameover=FALSE
             #暂停
              self.isPause=FALSE
             #开始
              self.isStart=FALSE
              self.NextList=[]        #整个小背景
              self.NextRowList=[]     #一行小背景
              self.px=0
              self.py=0       #记录方块参考点
             #渲染小背景
              r=0;c=0
             for k in range(4*4):
                  LN=Label(master,text=' ',bg=str(self.nextg),fg='white',relief=FLAT,bd=3)
                  LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W)
                  self.NextRowList.append(LN)
                  c=c+1
                 if c>=4:
                      r=r+1;c=0
                      self.NextList.append(self.NextRowList)
                      self.NextRowList=[]
             #渲染大背景
              self.BlockList=[]
              self.BlockRowList=[]
              self.LabelList=[]
              self.LabelRowList=[]
              row=0;col=0
             for i in range(HEIGHT*WIDTH):
                  L=Label(master,text=' ',bg=str(self.backg),fg='white',relief=FLAT,bd=4)
                  L.grid(row=row,column=col,sticky=N+E+S+W)
                  L.row=row;L.col=col;L.isactive=PASSIVE
                  self.BlockRowList.append(0);    #大背景每个格子初始化为0值
                  self.LabelRowList.append(L)
                  col=col+1
                 if col>=WIDTH:
                      row=row+1;col=0
                      self.BlockList.append(self.BlockRowList)
                      self.LabelList.append(self.LabelRowList)
                      self.BlockRowList=[]
                      self.LabelRowList=[]
             #file
              fw=open('text.txt','a')
              fw.close()
              hasHead=FALSE
              f=open('text.txt','r')
             if f.read(5)=='score':
                  hasHead=TRUE
              f.close()
              self.file=open('text.txt','a')
             if hasHead==FALSE:
                  self.file.write('score line time scorePtime linePtime scorePline date/n')
                  self.file.flush()
              self.time=1000
              self.OnTimer()
         def __del__(self):
             #self.file.close()
             pass
         def Pause(self,event):
              self.isPause=1-self.isPause
         def Up(self,event):
              BL=self.BlockList   #格子的值
              LL=self.LabelList   #格子Label
              Moveable=TRUE       #是否可旋转
             #代码编写开始
              nowStyle = style[self.xnow][(self.ynow)]
              newStyle = style[self.xnow][(self.ynow+1)%4]  #算出下一俄罗斯方块
              self.ynow = (self.ynow+1)%4 #此行代码非常重要,否则响应UP时,只能变第一次
             print("nowStyle:"+str(nowStyle)+"=====>>newStyle:"+str(newStyle))
             #根据现有形状中每个label的坐标计算出旋转后目标坐标(x,y)
              SourceList=[];DestList=[]
             for i in range(4):
                  SourceList.append([ nowStyle[i][0]+self.px, nowStyle[i][1]+self.py])
                  x = newStyle[i][0]+self.px
                  y = newStyle[i][1]+self.py
                  DestList.append([x, y])
                 if x<0 or x>=HEIGHT or y<0 or y>=WIDTH : #or BL[x][y]==1 or LL[x][y].isactive==PASSIVE
                      Moveable=FALSE
             if Moveable==TRUE:
                 for i in range(len(SourceList)):
                      self.Empty(SourceList[i][0],SourceList[i][1])
                 for i in range(len(DestList)):
                      self.Fill(DestList[i][0],DestList[i][1])
         def Left(self,event):
              BL=self.BlockList;LL=self.LabelList
              Moveable=TRUE
             for i in range(HEIGHT):
                 for j in range(WIDTH):
                     if LL[i][j].isactive==ACTIVE and j-1<0:Moveable=FALSE
                     if LL[i][j].isactive==ACTIVE and j-1>=0 and BL[i][j-1]==1 and LL[i][j-1].isactive==PASSIVE:Moveable=FALSE
             if Moveable==TRUE:
                  self.py-=1
                 for i in range(HEIGHT):
                     for j in range(WIDTH):
                         if j-1>=0 and LL[i][j].isactive==ACTIVE and BL[i][j-1]==0:
                              self.Fill(i,j-1);self.Empty(i,j)
         def Right(self,event):
              BL=self.BlockList;LL=self.LabelList
              Moveable=TRUE
             for i in range(HEIGHT):
                 for j in range(WIDTH):
                     if LL[i][j].isactive==ACTIVE and j+1>=WIDTH:Moveable=FALSE
                     if LL[i][j].isactive==ACTIVE and j+1<WIDTH and BL[i][j+1]==1 and LL[i][j+1].isactive==PASSIVE:Moveable=FALSE
             if Moveable==TRUE:
                  self.py+=1
                 for i in range(HEIGHT-1,-1,-1):
                     for j in range(WIDTH-1,-1,-1):
                         if j+1<WIDTH and LL[i][j].isactive==ACTIVE and BL[i][j+1]==0:
                              self.Fill(i,j+1);self.Empty(i,j)
         def Down(self,event):
              BL=self.BlockList;LL=self.LabelList
              Moveable=TRUE
             for i in range(HEIGHT):
                 for j in range(WIDTH):
                     if LL[i][j].isactive==ACTIVE and i+1>=HEIGHT:Moveable=FALSE
                     if LL[i][j].isactive==ACTIVE and i+1<HEIGHT and BL[i+1][j]==1 and LL[i+1][j].isactive==PASSIVE:Moveable=FALSE
             if Moveable==TRUE and self.isStart :
                  self.px+=1
                 for i in range(HEIGHT-1,-1,-1):
                     for j in range(WIDTH-1,-1,-1):
                         if i+1<HEIGHT and LL[i][j].isactive==ACTIVE and BL[i+1][j]==0:
                              self.Fill(i+1,j);self.Empty(i,j);
             if Moveable==FALSE:
                 for i in range(HEIGHT):
                     for j in range(WIDTH):
                          LL[i][j].isactive=PASSIVE
                  self.JudgeLineFill()
                  self.Start()
                 if self.isgameover==TRUE:showinfo('T_T','The game is over!');self.Distroy();return FALSE
                 for i in range(4):
                     for j in range(4):
                          self.NextEmpty(i,j)
                  self.Rnd()
             return Moveable
         def Space(self,event):
             while 1:
                 if self.Down(0)==FALSE:break
         def OnTimer(self):
             if self.isStart==TRUE and self.isPause==FALSE:
                  self.TotalTime = self.TotalTime + float(self.time)/1000
                  self.SpendTime.config(text=str(self.TotalTime))
             if self.isPause==FALSE:
                  self.Down(0)
             if self.TotalScore>=1000:self.time=900
             if self.TotalScore>=2000:self.time=750
             if self.TotalScore>=3000:self.time=600
             if self.TotalScore>=4000:self.time=400
              self.after(self.time,self.OnTimer)      #随着分数增大,俄罗斯方块下降速度加快
         def JudgeLineFill(self):
              BL=self.BlockList;LL=self.LabelList
              count=0;LineList=[]
             for i in range(WIDTH):LineList.append(1)
             #display flash
             for i in range(HEIGHT):
                 if BL[i]==LineList:
                      count=count+1
                     for k in range(WIDTH):
                          LL[i][k].config(bg=str(self.flashg))
                          LL[i][k].update()
             if count!=0:self.after(100)
             #delete block
             for i in range(HEIGHT):
                 if BL[i]==LineList:
                     #count=count+1
                     for j in range(i,0,-1):
                         for k in range(WIDTH):
                              BL[j][k]=BL[j-1][k]
                              LL[j][k]['relief']=LL[j-1][k].cget('relief')
                              LL[j][k]['bg']=LL[j-1][k].cget('bg')
                     for l in range(WIDTH):
                          BL[0][l]=0
                          LL[0][l].config(relief=FLAT,bg=str(self.backg))
              self.TotalLine=self.TotalLine+count
             if count==1:self.TotalScore=self.TotalScore+1*WIDTH
             if count==2:self.TotalScore=self.TotalScore+3*WIDTH
             if count==3:self.TotalScore=self.TotalScore+6*WIDTH
             if count==4:self.TotalScore=self.TotalScore+10*WIDTH
              self.Line.config(text=str(self.TotalLine))
              self.Score.config(text=str(self.TotalScore))
         def Fill(self,i,j):
             if j<0:return
             if self.BlockList[i][j]==1:self.isgameover=TRUE
              self.BlockList[i][j]=1
              self.LabelList[i][j].isactive=ACTIVE
              self.LabelList[i][j].config(relief=RAISED,bg=str(self.frontg))
         def Empty(self,i,j):
              self.BlockList[i][j]=0
              self.LabelList[i][j].isactive=PASSIVE
              self.LabelList[i][j].config(relief=FLAT,bg=str(self.backg))
         def Play(self,event):
              showinfo('Made in China','^_^')
         def NextFill(self,i,j):
              self.NextList[i][j].config(relief=RAISED,bg=str(self.frontg))
         def NextEmpty(self,i,j):
              self.NextList[i][j].config(relief=FLAT,bg=str(self.nextg))
         def Distroy(self):
             #save
             if self.TotalScore!=0:
                 #cehkongfu
                  savestr='%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n' % (
                      self.TotalScore,self.TotalLine,self.TotalTime
                     ,self.TotalScore/self.TotalTime
                     ,self.TotalLine/self.TotalTime
                     ,float(self.TotalScore)/self.TotalLine
                     ,time.strftime('%Y-%m-%d %H:%M:%S',time.localtime()))
                  self.file.seek(0,2)
                  self.file.write(savestr)
                  self.file.flush()
             for i in range(HEIGHT):
                 for j in range(WIDTH):
                      self.Empty(i,j)
              self.TotalLine=0;self.TotalScore=0;self.TotalTime=0.0
              self.Line.config(text=str(self.TotalLine))
              self.Score.config(text=str(self.TotalScore))
              self.SpendTime.config(text=str(self.TotalTime))
              self.isgameover=FALSE
              self.isStart=FALSE
              self.time=1000
             for i in range(4):
                 for j in range(4):
                      self.NextEmpty(i,j)
         #游戏开始方块
         def Start(self):
              nextStyle = style[self.x][self.y]   #下一形状
              self.xnow = self.x
              self.ynow = self.y          #记录大背景中的方块
              self.py = random.randint(0,6)
             print("给py赋任意值:"+str(self.py))
              self.px = 0
             for ii in range(4):
                  self.Fill(int(nextStyle[ii][0]),int(nextStyle[ii][1])+self.py)
              self.isStart=TRUE   #游戏开始
         #预处理方块
         def Rnd(self):
              self.x=random.randint(0,6)
              self.y=random.randint(0,3)
              nextStyle = style[self.x][self.y]   #下一形状
             for ii in range(4):
                  self.NextFill(int(nextStyle[ii][0]),int(nextStyle[ii][1]))
         #游戏开始给出一次任意形状的方块
         def RndFirst(self):
              self.x=random.randint(0,6)  #选择第一个方块style
              self.y=random.randint(0,3)
         def Show(self):
              self.file.seek(0)
              strHeadLine=self.file.readline()
              dictLine={}
              strTotalLine=''
             for OneLine in self.file.readlines():
                  temp=int(OneLine[:5])
                  dictLine[temp]=OneLine
             list=sorted(dictLine.items(),key=lambda d:d[0])
              ii=0
             for onerecord in reversed(list):
                  ii=ii+1
                 if ii<11:
                      strTotalLine+=onerecord[1]
              showinfo('Ranking', strHeadLine+strTotalLine)
         def StartByS(self,event):
              self.RndFirst()
              self.Start()
              self.Rnd()
      def Start():
          app.RndFirst()
          app.Start()
          app.Rnd()
      def End():
          app.Distroy()
      def Set():
         print("设置功能待完善...")
      def Show():
          app.Show()
      #主菜单
      mainmenu=Menu(root)
      root['menu']=mainmenu
      #二级菜单:game
      gamemenu=Menu(mainmenu)
      mainmenu.add_cascade(label='游戏',menu=gamemenu)
      gamemenu.add_command(label='开始',command=Start)
      gamemenu.add_command(label='结束',command=End)
      gamemenu.add_separator()
      gamemenu.add_command(label='退出',command=root.quit)
      #二级菜单:set
      setmenu=Menu(mainmenu)
      mainmenu.add_cascade(label='设置',menu=setmenu)
      setmenu.add_command(label='设置',command=Set)
      #二级菜单:show
      showmenu=Menu(mainmenu)
      mainmenu.add_cascade(label='展示',menu=showmenu)
      showmenu.add_command(label='展示',command=Show)
      #绑定功能
      app=App(root)
      #程序入口
      root.mainloop()
  
 

文章来源: allen5g.blog.csdn.net,作者:CodeAllen的博客,版权归原作者所有,如需转载,请联系作者。

原文链接:allen5g.blog.csdn.net/article/details/117637540

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