Python实例练手项目源码 - 贪吃蛇
【摘要】
游戏效果
源码
import randomimport pygameimport sysfrom pygame.locals import * Snakespeed = 9Window_Width = 800Window_Height = 500Cell_Size = 20 # Width and height of the ...
游戏效果
源码
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import random
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import pygame
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import sys
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from pygame.locals import *
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Snakespeed = 9
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Window_Width = 800
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Window_Height = 500
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Cell_Size = 20 # Width and height of the cells
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# Ensuring that the cells fit perfectly in the window. eg if cell size was
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# 10 and window width or window height were 15 only 1.5 cells would
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# fit.
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assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size."
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# Ensuring that only whole integer number of cells fit perfectly in the window.
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assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size."
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Cell_W = int(Window_Width / Cell_Size) # Cell Width
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Cell_H = int(Window_Height / Cell_Size) # Cell Height
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White = (255, 255, 255)
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Black = (0, 0, 0)
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Red = (255, 0, 0) # Defining element colors for the program.
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Green = (0, 255, 0)
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DARKGreen = (0, 155, 0)
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DARKGRAY = (40, 40, 40)
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YELLOW = (255, 255, 0)
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Red_DARK = (150, 0, 0)
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BLUE = (0, 0, 255)
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BLUE_DARK = (0, 0, 150)
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BGCOLOR = Black # Background color
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UP = 'up'
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DOWN = 'down' # Defining keyboard keys.
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LEFT = 'left'
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RIGHT = 'right'
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HEAD = 0 # Syntactic sugar: index of the snake's head
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def main():
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global SnakespeedCLOCK, DISPLAYSURF, BASICFONT
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pygame.init()
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SnakespeedCLOCK = pygame.time.Clock()
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DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height))
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BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
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pygame.display.set_caption('Snake')
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showStartScreen()
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while True:
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runGame()
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showGameOverScreen()
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def runGame():
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# Set a random start point.
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startx = random.randint(5, Cell_W - 6)
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starty = random.randint(5, Cell_H - 6)
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wormCoords = [{'x': startx, 'y': starty},
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{'x': startx - 1, 'y': starty},
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{'x': startx - 2, 'y': starty}]
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direction = RIGHT
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# Start the apple in a random place.
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apple = getRandomLocation()
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while True: # main game loop
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for event in pygame.event.get(): # event handling loop
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if event.type == QUIT:
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terminate()
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elif event.type == KEYDOWN:
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if (event.key == K_LEFT) and direction != RIGHT:
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direction = LEFT
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elif (event.key == K_RIGHT) and direction != LEFT:
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direction = RIGHT
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elif (event.key == K_UP) and direction != DOWN:
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direction = UP
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elif (event.key == K_DOWN) and direction != UP:
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direction = DOWN
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elif event.key == K_ESCAPE:
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terminate()
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# check if the Snake has hit itself or the edge
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if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or wormCoords[HEAD]['y'] == -1 or \
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wormCoords[HEAD]['y'] == Cell_H:
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return # game over
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for wormBody in wormCoords[1:]:
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if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
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return # game over
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# check if Snake has eaten an apply
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if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:
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# don't remove worm's tail segment
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apple = getRandomLocation() # set a new apple somewhere
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else:
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del wormCoords[-1] # remove worm's tail segment
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# move the worm by adding a segment in the direction it is moving
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if direction == UP:
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newHead = {'x': wormCoords[HEAD]['x'],
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'y': wormCoords[HEAD]['y'] - 1}
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elif direction == DOWN:
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newHead = {'x': wormCoords[HEAD]['x'],
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'y': wormCoords[HEAD]['y'] + 1}
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elif direction == LEFT:
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newHead = {'x': wormCoords[HEAD][
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'x'] - 1, 'y': wormCoords[HEAD]['y']}
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elif direction == RIGHT:
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newHead = {'x': wormCoords[HEAD][
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'x'] + 1, 'y': wormCoords[HEAD]['y']}
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wormCoords.insert(0, newHead)
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DISPLAYSURF.fill(BGCOLOR)
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drawGrid()
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drawWorm(wormCoords)
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drawApple(apple)
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drawScore(len(wormCoords) - 3)
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pygame.display.update()
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SnakespeedCLOCK.tick(Snakespeed)
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def drawPressKeyMsg():
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pressKeySurf = BASICFONT.render('Press a key to play.', True, White)
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pressKeyRect = pressKeySurf.get_rect()
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pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30)
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DISPLAYSURF.blit(pressKeySurf, pressKeyRect)
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def checkForKeyPress():
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if len(pygame.event.get(QUIT)) > 0:
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terminate()
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keyUpEvents = pygame.event.get(KEYUP)
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if len(keyUpEvents) == 0:
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return None
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if keyUpEvents[0].key == K_ESCAPE:
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terminate()
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return keyUpEvents[0].key
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def showStartScreen():
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titleFont = pygame.font.Font('freesansbold.ttf', 100)
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titleSurf1 = titleFont.render('Snake!', True, White, DARKGreen)
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degrees1 = 0
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degrees2 = 0
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while True:
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DISPLAYSURF.fill(BGCOLOR)
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rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1)
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rotatedRect1 = rotatedSurf1.get_rect()
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rotatedRect1.center = (Window_Width / 2, Window_Height / 2)
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DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)
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drawPressKeyMsg()
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if checkForKeyPress():
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pygame.event.get() # clear event queue
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return
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pygame.display.update()
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SnakespeedCLOCK.tick(Snakespeed)
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degrees1 += 3 # rotate by 3 degrees each frame
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degrees2 += 7 # rotate by 7 degrees each frame
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def terminate():
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pygame.quit()
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sys.exit()
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def getRandomLocation():
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return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)}
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def showGameOverScreen():
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gameOverFont = pygame.font.Font('freesansbold.ttf', 100)
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gameSurf = gameOverFont.render('Game', True, White)
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overSurf = gameOverFont.render('Over', True, White)
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gameRect = gameSurf.get_rect()
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overRect = overSurf.get_rect()
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gameRect.midtop = (Window_Width / 2, 10)
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overRect.midtop = (Window_Width / 2, gameRect.height + 10 + 25)
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DISPLAYSURF.blit(gameSurf, gameRect)
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DISPLAYSURF.blit(overSurf, overRect)
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drawPressKeyMsg()
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pygame.display.update()
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pygame.time.wait(500)
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checkForKeyPress() # clear out any key presses in the event queue
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while True:
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if checkForKeyPress():
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pygame.event.get() # clear event queue
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return
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def drawScore(score):
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scoreSurf = BASICFONT.render('Score: %s' % (score), True, White)
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scoreRect = scoreSurf.get_rect()
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scoreRect.topleft = (Window_Width - 120, 10)
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DISPLAYSURF.blit(scoreSurf, scoreRect)
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def drawWorm(wormCoords):
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for coord in wormCoords:
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x = coord['x'] * Cell_Size
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y = coord['y'] * Cell_Size
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wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
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pygame.draw.rect(DISPLAYSURF, DARKGreen, wormSegmentRect)
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wormInnerSegmentRect = pygame.Rect(
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x + 4, y + 4, Cell_Size - 8, Cell_Size - 8)
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pygame.draw.rect(DISPLAYSURF, Green, wormInnerSegmentRect)
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def drawApple(coord):
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x = coord['x'] * Cell_Size
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y = coord['y'] * Cell_Size
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appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
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pygame.draw.rect(DISPLAYSURF, Red, appleRect)
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def drawGrid():
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for x in range(0, Window_Width, Cell_Size): # draw vertical lines
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pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, Window_Height))
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for y in range(0, Window_Height, Cell_Size): # draw horizontal lines
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pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), (Window_Width, y))
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if __name__ == '__main__':
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try:
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main()
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except SystemExit:
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pass
文章来源: allen5g.blog.csdn.net,作者:CodeAllen的博客,版权归原作者所有,如需转载,请联系作者。
原文链接:allen5g.blog.csdn.net/article/details/117637662
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