C语言实现2048小游戏
【摘要】 #include <stdio.h> #include <stdlib.h> #include <unistd.h> #define TTY_PATH "/dev/tty" #define STTY_ON "stty raw -echo -F" #define STTY_OFF "stty -raw echo -F" int map...
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#define TTY_PATH "/dev/tty"
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#define STTY_ON "stty raw -echo -F"
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#define STTY_OFF "stty -raw echo -F"
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int map[4][4];
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typedef struct node
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{
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int x;
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int y;
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int num;
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}Node;
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Node node;
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void init_map()//初始化全部方格
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{
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int i, j;
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for(i=0; i<4; i++)
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for(j=0; j<4; j++)
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map[i][j] = 0;
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}
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void new_node()//新增方格,避免重复。
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{
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int x = 0, y = 0 ,num = 0;
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do{
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int fals = 1;
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int i,j;
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for(i=0; i<4; i++)
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for(j=0; j<4; j++)
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if(map[i][j] == 0)
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fals =0;
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if(fals)//新方格无法被填入,游戏失败
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{
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system("clear");
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printf("game over!!!!!!!!!!!\n");
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exit(0);
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}
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x = rand() % 4;
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y = rand() % 4;
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num = rand() % 2;
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if(num == 0)
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num = 3;
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else if(num == 1)
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num = 5;
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}while(map[x][y] > 0);
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node.x = x;
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node.y = y;
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node.num = num;
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map[x][y] = node.num;
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}
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void show()//彩色打印数字
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{
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int i, j;
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for(i=0; i<4; i++)
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{
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for(j=0; j<4; j++)
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{
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if(map[i][j]%2 == 1)
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{
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map[i][j] -= 1;
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printf("\33[31m%d\33[0m\t",map[i][j]);
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}
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else if(map[i][j] == 0)
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{
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printf("%d\t",map[i][j]);
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}
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else if(map[i][j] == 2)
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{
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printf("\33[32m%d\33[0m\t",map[i][j]);
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}
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else if(map[i][j] == 4)
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{
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printf("\33[33m%d\33[0m\t",map[i][j]);
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}
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else if(map[i][j] == 8)
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{
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printf("\33[34m%d\33[0m\t",map[i][j]);
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}
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else if(map[i][j] == 16)
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{
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printf("\33[35m%d\33[0m\t",map[i][j]);
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}
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else if(map[i][j] == 32)
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{
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printf("\33[36m%d\33[0m\t",map[i][j]);
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}
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else
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{
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printf("\33[44m%d\33[0m\t",map[i][j]);
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}
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}
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printf("\n");
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}
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}
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void left()
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{
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int i, j, z, tmp;
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for(i=0; i<4; i++)//全体方格左移
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for(j=0; j<4; j++)
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if(map[i][j] == 0 )
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for(z = j + 1; z<4; z++)
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if(map[i][z] > 0)
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{
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tmp = map[i][j];
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map[i][j] = map[i][z];
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map[i][z] = tmp;
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break;
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}
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for(i=0; i<4; i++)//如果方格数字相同则,相加,通过主函数多次调用,排列好
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for(j=0; j<4; j++)
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if(map[i][j] > 0 )
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for(z = j + 1; z<4; z++)
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if(map[i][z] > 0)
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if(map[i][z] == map[i][j])
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{
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map[i][j] *= 2;
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map[i][z] = 0;
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}else
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break;
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else
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break;
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else
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break;
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}
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void right()
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{
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int i, j, z, tmp;
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for(i=0; i<4; i++)
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for(j=3; j>=0; j--)
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if(map[i][j] == 0 )
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for(z = j-1; z>=0; z--)
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if(map[i][z] > 0)
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{
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tmp = map[i][j];
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map[i][j] = map[i][z];
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map[i][z] = tmp;
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break;
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}
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for(i=0; i<4; i++)
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for(j=3; j>=0; j--)
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if(map[i][j] > 0 )
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for(z = j-1; z>=0; z--)
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if(map[i][z] > 0)
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if(map[i][z] == map[i][j])
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{
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map[i][j] *= 2;
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map[i][z] = 0;
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}else
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break;
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else
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break;
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else
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break;
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}
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void up()
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{
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int i, j, z, tmp;
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for(i=0; i<4; i++)
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for(j=0; j<4; j++)
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if(map[j][i] == 0 )
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for(z = j+1; z<4; z++)
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if(map[z][i] > 0)
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{
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tmp = map[j][i];
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map[j][i] = map[z][i];
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map[z][i] = tmp;
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break;
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}
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for(i=0; i<4; i++)
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for(j=0; j<4; j++)
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if(map[j][i] > 0 )
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for(z = j+1; z<4; z++)
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if(map[z][i] > 0)
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if(map[z][i] == map[j][i])
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{
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map[j][i] *= 2;
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map[z][i] = 0;
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}else
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break;
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else
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break;
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else
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break;
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}
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void down()
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{
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int i, j, z, tmp;
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for(i=0; i<4; i++)
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for(j=3; j>=0; j--)
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if(map[j][i] == 0 )
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for(z = j-1; z>=0; z--)
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if(map[z][i] > 0)
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{
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tmp = map[j][i];
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map[j][i] = map[z][i];
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map[z][i] = tmp;
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break;
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}
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for(i=0; i<4; i++)
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for(j=3; j>=0; j--)
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if(map[j][i] > 0 )
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for(z = j-1; z>=0; z--)
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if(map[z][i] > 0)
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if(map[z][i] == map[j][i])
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{
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map[j][i] *= 2;
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map[z][i] = 0;
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}else
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break;
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else
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break;
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else
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break;
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}
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void move(char ch)
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{
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switch(ch)
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{
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case 'a':
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left();
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break;
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case 'd':
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right();
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break;
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case 'w':
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up();
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break;
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case 's':
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down();
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break;
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}
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}
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char in_direct()//非堵塞输入
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{
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fd_set fd;
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struct timeval tv;
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char ch;
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FD_ZERO(&fd);
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FD_SET(0, &fd);
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tv.tv_sec = 0;
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tv.tv_usec = 10;
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if(select(1, &fd ,NULL, NULL, &tv) > 0)
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{
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ch = getchar();
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}
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return ch;
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}
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int main()
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{
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srand(time(NULL));
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init_map();
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new_node();
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show();
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char ch;
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int i=0;
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while(1)
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{
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system(STTY_ON TTY_PATH);
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ch = in_direct();
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system(STTY_OFF TTY_PATH);
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if(ch=='a'||ch=='d'||ch=='s'||ch=='w')
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{
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system("clear");
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for(i=0;i<3;i++)//重复多次才能排序好
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move(ch);
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new_node();
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show();
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}
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if(ch=='q')//退出游戏
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{
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system("clear");
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printf("game over!!!!!!!!\n");
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break;
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}
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usleep(500000);
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}
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return 0;
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}
文章来源: czhenya.blog.csdn.net,作者:陈言必行,版权归原作者所有,如需转载,请联系作者。
原文链接:czhenya.blog.csdn.net/article/details/77801449
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