实现支付宝咻一咻的几种思路
【摘要】 对于现在最火的无外乎集五福了,而五福除了加十个好友获得外,最直接的途径就是支付宝的咻一咻了。那么咻一咻具体有哪些实现方式呢?下面我们将一一介绍这几种思路的实现过程。
1.自定义View实现咻一咻
那么这种实现方法需要掌握Canvas以及Paint几乎所有的方法。其对程序员的专业知识要求极高。
用该种方式实现的优点有:
㈠这种是最复杂的实现方法,但其兼容性最高,其支持a...
对于现在最火的无外乎集五福了,而五福除了加十个好友获得外,最直接的途径就是支付宝的咻一咻了。那么咻一咻具体有哪些实现方式呢?下面我们将一一介绍这几种思路的实现过程。
1.自定义View实现咻一咻
那么这种实现方法需要掌握Canvas以及Paint几乎所有的方法。其对程序员的专业知识要求极高。
用该种方式实现的优点有:
㈠这种是最复杂的实现方法,但其兼容性最高,其支持android的所有设备。
㈡其对内存要求不大,几乎不占用任何内存。
下面我们来看看是怎样实现其效果的:
public class XiuYiXiuView extends View { /***
* 中心图片画笔
*/
private Paint paint;
/***
* 水波圆圈画笔
*/
private Paint circlePaint;
/***
* 用bitmap创建画布
*/
private Bitmap bitmap;
/***
* 中心图片
*/
private Bitmap imageBit;
/***
* 画布
*/
private Canvas canvas;
/***
* 屏幕的宽
*/
private int screenWidth;
/***
* 屏幕的高
*/
private int screenHeight;
/***
* 图片右上角坐标
*/
private Point pointLeftTop;
/***
* 图片右下角坐标
*/
private Point pointRightBottom;
/***
* 记录圆圈
*/
private List<LYJCircle> lyjCircleList;
/***
* 标记是否按下按钮,并且源泉是否扩散消失
*/
private boolean isSpread=false;
/***
* 默认没有按动时候的圆圈
*/
private LYJCircle defaultCircle;
public XiuYiXiuView(Context context, AttributeSet attrs) { super(context, attrs);
this.lyjCircleList=new ArrayList<>();
screenWidth=LYJUtils.getScreenWidth((Activity) context);
screenHeight=LYJUtils.getScreenHeight((Activity) context);
bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 设置位图的宽高
canvas = new Canvas();
canvas.setBitmap(bitmap);
paint=new Paint(Paint.DITHER_FLAG);
paint.setAntiAlias(true);
circlePaint=new Paint(Paint.DITHER_FLAG);
circlePaint.setAntiAlias(true);
imageBit= BitmapFactory.decodeResource(getResources(), R.drawable.bwa_homepage_yuyin);
pointLeftTop=new Point((screenWidth/2)-(imageBit.getWidth()/2),(screenHeight/2)-(imageBit.getHeight()/2));
pointRightBottom=new Point(pointLeftTop.x+imageBit.getWidth(),pointLeftTop.y+imageBit.getHeight());
canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint);
//取图片上的颜色
Palette.generateAsync(imageBit, new Palette.PaletteAsyncListener() { @Override
public void onGenerated(Palette palette) { Palette.Swatch swatch1 = palette.getVibrantSwatch(); //充满活力的色板
circlePaint.setColor(swatch1.getRgb());
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setStrokeWidth(10);
circlePaint.setAlpha(100);
paint.setShadowLayer(15, 0, 0, swatch1.getRgb());//设置阴影效果
int[] mColors = new int[] {//渲染颜色
Color.TRANSPARENT,swatch1.getRgb() };
//范围,这里可以微调,实现你想要的渐变
float[] mPositions = new float[] { 0f, 0.1f
};
Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,imageBit.getWidth() / 2 + 10,mColors, mPositions,
Shader.TileMode.MIRROR);
circlePaint.setShader(shader);
defaultCircle=new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10);
clearScreenAndDrawList();
Message message = handler.obtainMessage(1);
handler.sendMessageDelayed(message, 1000); //发送message
} });
} @Override
public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()){ case MotionEvent.ACTION_DOWN: break;
case MotionEvent.ACTION_MOVE: break;
case MotionEvent.ACTION_UP: isSpread=true;//是否按下图片
lyjCircleList.add(new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10));
clearScreenAndDrawList();
invalidate();
break;
default: break;
} return true;
} private Handler handler = new Handler(){ public void handleMessage(Message msg){ switch (msg.what) { case 1: //定时更新界面
clearScreenAndDrawList();
invalidate();
Message message = handler.obtainMessage(1);
handler.sendMessageDelayed(message, 200);
} super.handleMessage(msg);
} };
/**
* 清掉屏幕上所有的圆圈,然后画出集合里面的圆圈
*/
private void clearScreenAndDrawList() { canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
//判断是否按下图片,并且外圈执行完成没有。
if(!isSpread){ circlePaint.setMaskFilter(null);
canvas.drawCircle(defaultCircle.getRoundX(), defaultCircle.getRoundY(),defaultCircle.getRadiuLoop(), circlePaint);// 画线
}else{ for (LYJCircle lyjCircle : lyjCircleList) { if(lyjCircle.getSpreadRadiu()==0){ }else if(lyjCircle.getSpreadRadiu()>(lyjCircle.getRadiu()+99)){ //如果圆圈扩散半径大于图片半径+99,那么设置边缘模糊,也就是淡出的效果
circlePaint.setMaskFilter(new BlurMaskFilter(5, BlurMaskFilter.Blur.OUTER));
canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 画线
}else{ //不是则按正常的环形渲染来
circlePaint.setMaskFilter(null);
canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 画线
} } } canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint);
//释放小时了的圆圈
for(int i=0;i<lyjCircleList.size();i++){ if(lyjCircleList.get(i).getSpreadRadiu()==0){ lyjCircleList.remove(i);
} } //如果没有点击图片发射出去的圆圈,那么就恢复默认缩放。
if(lyjCircleList.size()<=0){ isSpread=false;
} } @Override
protected void onDraw(Canvas canvas) { canvas.drawBitmap(bitmap, 0, 0, null);
}
}
圆类:
package com.example.liyuanjing.model;
/**
* Created by liyuanjing on 2016/2/3.
*/
public class LYJCircle { private int roundX;//圆中心点X坐标
private int roundY;//圆中心点Y坐标
private int radiu;//圆半径
private int currentRadiu;//当前radiu
private int lastRadiu;//历史radiu
private int spreadRadiu;//加速半径
private int[] speed=new int[]{6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6};//半径扩大速度。这里为匀速
private int speedLast=0;//记录历史值
public LYJCircle(int roundX,int roundY,int radiu){ this.roundX=roundX;
this.roundY=roundY;
this.radiu=radiu;
this.spreadRadiu=radiu;
this.currentRadiu=this.radiu;
this.lastRadiu=this.currentRadiu;
} //获取半径
public int getRadiu() { return radiu;
} public void setRadiu(int radiu) { this.radiu = radiu;
} //获取加速半径
public int getSpreadRadiu(){ if(speedLast>=speed.length){ return 0;
} spreadRadiu+=speed[speedLast];
++speedLast;
return spreadRadiu;
} //获取循环缩放半径
public int getRadiuLoop() { if(currentRadiu==lastRadiu){ ++currentRadiu;
}else if(currentRadiu>lastRadiu){ if(currentRadiu>(radiu+20)){ currentRadiu=19+radiu;
lastRadiu=20+radiu;
}else{ lastRadiu=currentRadiu;
currentRadiu+=5;
} }else{ if(currentRadiu<(radiu+9)){ currentRadiu=10+radiu;
lastRadiu=9+radiu;
}else{ lastRadiu=currentRadiu;
currentRadiu-=5;
} } return currentRadiu;
} public int getRoundX() { return roundX;
} public int getRoundY() { return roundY;
}
}
看看其效果图:
你可以修改如下两个地方,会产生视觉上真真的波纹效果:
①支付宝的背景图片是淡红色,衬托了红色的波纹。当然了你也可以将画布设置为透明淡红色。
②其为填充圆圈渲染,不是我的边框渲染效果,你可以将circlePaint.setStyle(Paint.Style.STROKE);换成Paint.Style.FILL.然后,微调shader的mPositions实现环形填充渐变。你也许会觉得,你看支付宝咻一咻圆圈弹开的时候内圈有波纹也像外弹开,其实那就是环形渐变,当你圆圈变大后,其渐变的范围也就变大了,自然你看到有颜色周围扩散的迹象。
2.属性动画实现咻一咻
其要掌握的只是基本只需要属性动画,在加一点线程方面有关的知识而已。
下面我们看看其实现步骤:
㈠自定义View实现一个圆即可,代码如下:
public class LYJCircleView extends View { private Bitmap bitmap;
private Paint paint;
private Canvas canvas;
private int screenWidth;
private int screenHeight;
private boolean isSpreadFlag=false;//标记是否发射完成
public boolean isSpreadFlag() { return isSpreadFlag;
} public void setIsSpreadFlag(boolean isSpreadFlag) { this.isSpreadFlag = isSpreadFlag;
} public LYJCircleView(Context context,int width,int height,int statusHeight) { super(context);
screenWidth= LYJUtils.getScreenWidth((Activity) context);
screenHeight=LYJUtils.getScreenHeight((Activity) context);
bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 设置位图的宽高
canvas = new Canvas();
canvas.setBitmap(bitmap);
paint=new Paint(Paint.DITHER_FLAG);
paint.setAntiAlias(true);
paint.setColor(Color.RED);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(5);
paint.setAlpha(100);
paint.setShadowLayer(10, 0, 0, Color.RED);
int[] mColors = new int[] { Color.TRANSPARENT,Color.RED
};
float[] mPositions = new float[] { 0f, 0.1f
};
Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,width / 2 + 10,mColors, mPositions,
Shader.TileMode.MIRROR);
paint.setShader(shader);
canvas.drawCircle(screenWidth / 2, (screenHeight - statusHeight) / 2, width / 2 + 10, paint);
invalidate();
} @Override
protected void onDraw(Canvas canvas) { canvas.drawBitmap(bitmap,0,0,null);
}
}
代码与上面差不多,就不注释了。
㈡实现Activity即可
public class XiuYiXiuActivity extends AppCompatActivity { private ImageButton mImageButton;
private LYJCircleView lyjCircleView;
private RelativeLayout relativeLayout;
private List<LYJCircleView> lyjCircleViewList;
private int statusBarHeight;
private Animator anim;
@Override
protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);
setContentView(R.layout.xiuyixiu_activity_main);
this.mImageButton=(ImageButton)findViewById(R.id.xiuyixiu_imagebutton);
this.relativeLayout=(RelativeLayout)findViewById(R.id.xiuyixiu_relativelayout);
this.lyjCircleViewList=new ArrayList<>();
this.mImageButton.setOnClickListener(new View.OnClickListener() { @Override
public void onClick(View v) { lyjCircleView.setVisibility(View.GONE);//发射圆圈,即将循环动画View隐藏
final LYJCircleView item=new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight);
Animator spreadAnim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_spread_animator);
spreadAnim.addListener(new Animator.AnimatorListener() { @Override
public void onAnimationStart(Animator animation) { } @Override
public void onAnimationEnd(Animator animation) { item.setIsSpreadFlag(true);//动画执行完成,标记一下
} @Override
public void onAnimationCancel(Animator animation) { } @Override
public void onAnimationRepeat(Animator animation) { } });
spreadAnim.setTarget(item);
spreadAnim.start();
lyjCircleViewList.add(item);
relativeLayout.addView(item);
relativeLayout.invalidate();
Message message = handler.obtainMessage(1);
handler.sendMessageDelayed(message, 10); //发送message,定时释放LYJCircleView
} });
} private Handler handler = new Handler(){ public void handleMessage(Message msg){ switch (msg.what) { case 1: for(int i=0;i<lyjCircleViewList.size();i++){ if(lyjCircleViewList.get(i).isSpreadFlag()){ relativeLayout.removeView(lyjCircleViewList.get(i));
lyjCircleViewList.remove(i);
relativeLayout.invalidate();
} } if(lyjCircleViewList.size()<=0){ lyjCircleView.setVisibility(View.VISIBLE);
} Message message = handler.obtainMessage(1);
handler.sendMessageDelayed(message, 10);
} super.handleMessage(msg);
} };
@Override
public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus);
//获取状态栏高度
Rect frame = new Rect();
getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
statusBarHeight = frame.top;
this.mImageButton.post(new Runnable() { @Override
public void run() { lyjCircleView = new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight);
relativeLayout.addView(lyjCircleView);
relativeLayout.postInvalidate();
// 加载动画
anim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_scale_animator);
anim.addListener(new Animator.AnimatorListener() { @Override
public void onAnimationStart(Animator animation) { } @Override
public void onAnimationEnd(Animator animation) { anim.start();//循环执行动画
} @Override
public void onAnimationCancel(Animator animation) { } @Override
public void onAnimationRepeat(Animator animation) { } });
anim.setTarget(lyjCircleView);
anim.start();
} });
}
}
㈢布局文件代码如下:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/xiuyixiu_relativelayout"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageButton
android:id="@+id/xiuyixiu_imagebutton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:background="@drawable/bwa_homepage_yuyin"/>
</RelativeLayout>
当然上面两个实现方法,我都只设置圆边框,没有填充,你可以设置为填充后,在微调渐变值。
其属性动画文件circle_scale_animator.xml:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:ordering="together">
<objectAnimator
android:duration="1000"
android:propertyName="scaleX"
android:valueFrom="1.0"
android:valueTo="1.2"
android:valueType="floatType">
</objectAnimator>
<objectAnimator
android:duration="1000"
android:propertyName="scaleY"
android:valueFrom="1.0"
android:valueTo="1.2"
android:valueType="floatType">
</objectAnimator>
<objectAnimator
android:startOffset="1000"
android:duration="1000"
android:propertyName="scaleX"
android:valueFrom="1.2"
android:valueTo="1.0"
android:valueType="floatType">
</objectAnimator>
<objectAnimator
android:startOffset="1000"
android:duration="1000"
android:propertyName="scaleY"
android:valueFrom="1.2"
android:valueTo="1.0"
android:valueType="floatType">
</objectAnimator>
</set>
另一个circle_spread_animator.xml为:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:duration="1000"
android:propertyName="scaleY"
android:valueFrom="1.0"
android:valueTo="2.0"
android:valueType="floatType">
</objectAnimator>
<objectAnimator
android:duration="1000"
android:propertyName="scaleX"
android:valueFrom="1.0"
android:valueTo="2.0"
android:valueType="floatType">
</objectAnimator>
</set>
其效果图如下:
3.Android 5.0逆天实现咻一咻
这个仅标记出来,不做讲解,不过有几个知识提示一下,你就明白了,不过此种方式实现只兼容5.0以上设备,不兼容5.0以下设备。
我们都知道5.0中提供如下两个属性:
android:background="?android:attr/selectableItemBackground"波纹有边界
android:background="?android:attr/selectableItemBackgroundBorderless"波纹超出边界
设置下面这个就会绘制一个圆形的波纹(不管你的控件是不是圆形)。
通过android:colorControlHighlight设置波纹颜色。
那么好了就,介绍这么多了,时间匆促,要过年了。最后附上本文源码:
https://github.com/liyuanjinglyj/XiuYiXiuDemo
文章来源: liyuanjinglyj.blog.csdn.net,作者:李元静,版权归原作者所有,如需转载,请联系作者。
原文链接:liyuanjinglyj.blog.csdn.net/article/details/50638848
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