如何利用python实现五子棋呢?(下)
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from tkinter import *
from tkinter.messagebox import *
import socket
import threading
import os
# 主程序
root = Tk()
root.title( "网络五子棋v2.0--UDP客户端" )
imgs = [PhotoImage( file = './images/BlackStone.png' ), PhotoImage( file = './images/WhiteStone.png' )]
turn = 0
MyTurn = - 1
# 画对方棋子
def drawOtherChess(x, y):
global turn
img1 = imgs[turn]
cv.create_image((x * 40 + 20 , y * 40 + 20 ), image = img1)
cv.pack()
maps[x][y] = str (turn)
# 换下一方走棋
if turn = = 0 :
turn = 1
else :
turn = 0
# 发送消息
def sendMessage(position):
global s
s.sendto(position.encode(), (host, port))
# 退出函数
def callExit(event):
position = "exit|"
sendMessage(position)
os.exit()
# 走棋函数
def callback(event):
global turn
global MyTurn
if MyTurn = = - 1 :
MyTurn = turn
else :
if MyTurn ! = turn:
showinfo(title = "提示" , message = "还没轮到自己走棋" )
return
# print("clicked at",event.x,event.y)
x = event.x / / 40
y = event.y / / 40
print ( "clicked at" , x, y, turn)
if maps[x][y] ! = " " :
showinfo(title = "提示" , message = "已有棋子" )
else :
img1 = imgs[turn]
cv.create_image((x * 40 + 20 , y * 40 + 20 ), image = img1)
cv.pack()
maps[x][y] = str (turn)
position = str (x) + ',' + str (y)
sendMessage( "move|" + position)
print ( "客户端走的位置" , position)
label1[ "text" ] = "客户端走的位置" + position
# 输出输赢信息
if win_lose():
if turn = = 0 :
showinfo(title = "提示" , message = "黑方你赢了" )
sendMessage( "over|黑方你赢了!" )
else :
showinfo(title = "提示" , message = "白方你赢了!" )
sendMessage( "over|白方你赢了!" )
# 换下一方走棋:
if turn = = 0 :
turn = 1
else :
turn = 0
# 画棋盘
def drawQiPan(): # 画棋盘
for i in range ( 0 , 15 ):
cv.create_line( 20 , 20 + 40 * i, 580 , 20 + 40 * i, width = 2 )
for i in range ( 0 , 15 ):
cv.create_line( 20 + 40 * i, 20 , 20 + 40 * i, 580 , width = 2 )
cv.pack()
# 输赢判断
def win_lose():
a = str (turn)
print ( "a=" , a)
for i in range ( 0 , 11 ):
for j in range ( 0 , 11 ):
if maps[i][j] = = a and maps[i + 1 ][j + 1 ] = = a and maps[i + 2 ][j + 2 ] = = a and maps[i + 3 ][j + 3 ] = = a and \
maps[i + 4 ][j + 4 ] = = a:
print ( "x=y轴上形成五子连珠" )
return True
for i in range ( 4 , 15 ):
for j in range ( 0 , 11 ):
if maps[i][j] = = a and maps[i - 1 ][j + 1 ] = = a and maps[i - 2 ][j + 2 ] = = a and maps[i - 3 ][j + 3 ] = = a and \
maps[i - 4 ][j + 4 ] = = a:
print ( "x=-y轴上形成五子连珠" )
return True
for i in range ( 0 , 15 ):
for j in range ( 4 , 15 ):
if maps[i][j] = = a and maps[i][j - 1 ] = = a and maps[i][j - 2 ] = = a and maps[i][j - 2 ] = = a and maps[i][
j - 4 ] = = a:
print ( "Y轴上形成了五子连珠" )
return True
for i in range ( 0 , 11 ):
for j in range ( 0 , 15 ):
if maps[i][j] = = a and maps[i + 1 ][j] = = a and maps[i + 2 ][j] = = a and maps[i + 3 ][j] = = a and maps[i + 4 ][
j] = = a:
print ( "X轴形成五子连珠" )
return True
return False
# 接受消息
def receiveMessage(): # 接受消息
global s
while True :
data = s.recv( 1024 ).decode( 'utf-8' )
a = data.split( "|" )
if not data:
print ( 'server has exited!' )
break
elif a[ 0 ] = = 'exit' :
print ( '对方退出!' )
label1[ "text" ] = '对方退出!游戏结束!'
elif a[ 0 ] = = 'over' :
print ( '对方赢信息!' )
label1[ "text" ] = data.split( "|" )[ 0 ]
showinfo(title = "提示" , message = data.split( "|" )[ 1 ])
elif a[ 0 ] = = 'move' :
print ( 'received:' , data)
p = a[ 1 ].split( "," )
x = int (p[ 0 ])
y = int (p[ 1 ])
print (p[ 0 ], p[ 1 ])
label1[ "text" ] = "服务器走的位置" + p[ 0 ] + p[ 1 ]
drawOtherChess(x, y)
s.close()
# 启动线程接受客户端消息
def startNewThread():
thread = threading.Thread(target = receiveMessage, args = ())
thread.setDaemon( True )
thread.start()
if __name__ = = '__main__' :
# 主程序
maps = [[ " " , " " , " " , " " , " " , " " , " " , " " , " " , " " , " " , " " , " " , " " , " " ] for y in range ( 15 )]
cv = Canvas(root, bg = 'green' , width = 610 , height = 610 )
drawQiPan()
cv.bind( "<Button-1>" , callback)
cv.pack()
label1 = Label(root, text = "客户端..." )
label1.pack()
button1 = Button(root, text = "退出游戏" )
button1.bind( "<Button-1>" , callExit)
button1.pack()
# 创建UDP
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
port = 8000
host = 'localhost'
pos = 'join|'
sendMessage(pos)
startNewThread()
root.mainloop()
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