Cocos2d-x之Keyboard事件
【摘要】 对于桌面游戏,你会发现使用键盘机制很有用。Cocos2d-x支持键盘事件,如:
// creating a keyboard event listener
auto listener = EventListenerKeyboard::create();
listener->onKeyPressed = CC_CALLBACK_2(KeyboardTest::on...
对于桌面游戏,你会发现使用键盘机制很有用。Cocos2d-x支持键盘事件,如:
// creating a keyboard event listener
auto listener = EventListenerKeyboard::create();
listener->onKeyPressed = CC_CALLBACK_2(KeyboardTest::onKeyPressed, this);
listener->onKeyReleased = CC_CALLBACK_2(KeyboardTest::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
// Implementation of the keyboard event callback function prototype
void KeyboardTest::onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event)
{ log("Key with keycode %d pressed", keyCode);
}
void KeyboardTest::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event)
{ log("Key with keycode %d released", keyCode);
}
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文章来源: blog.csdn.net,作者:WongKyunban,版权归原作者所有,如需转载,请联系作者。
原文链接:blog.csdn.net/weixin_40763897/article/details/104552235
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